"On creativity"

It's written for designers, but I think it's also extremely relevant to geeks.

Plus, it's a useful article to help me explain to friends why I love what I do – it's a chance to solve interesting problems and to try and do something better every day in a particular environment (they get the bit about working with fantastic content and people straight away).

It also presents a good argument for 'constraints' such as accessibility and standards.

A List Apart, On Creativity:

Creativity is technical and analytical, not expressive (as in self-expression). It is a filter through which perception and output pass, not a receptor or an infusion (as in the case of inspiration). Creativity may require or be enhanced by inspiration, but the two are distinct forces. (These facts are vital in discriminating between appropriate and inappropriate descriptions and applications of creativity.)

Creativity is an inborn capacity for thinking differently than most, seeing differently, and making connections and perceiving relationships others miss. But most importantly, it is the ability to then extrapolate contextually useful ways of employing that data: to create something that meets a specific challenge. By this definition, creativity is merely a tool; it does not convey skill. For a dedicated few, though, this inborn capacity is then further augmented by certain disciplines, including:

  • ongoing curiosity,
  • the desire and habit of looking more deeply into things than others care to,
  • the habit of comparing stimulus with result, and
  • a habit for qualitative discrimination.

If you are a designer worth your salt, you know that no design project begins with creativity. Instead, it begins with client- and/or context-specific discovery, and lots of research to help you understand the fundamental nature of the challenges at hand. All designers must guard against the urge to invest in specific creative ideas before becoming intimately familiar with the contextual landscape of a design project.

Move your FAQ to Wikipedia?

Mal Booth from the Australian War Memorial (AWM) makes the fascinating suggestion: they should move their entire Encyclopaedia to Wikipedia. Their encyclopaedia seems to function as a fully researched and referenced FAQ with content creation driven by public enquiries, and would probably sit well in Wikipedia.

In Wikipedia and "produsers", Mal says:

"Putting the content up on Wikipedia.org gives it MUCH wider exposure than our website ever can and it therefore has the potential to bring new users to our website that may not even know we exist (via links in to our own web content). With a wikipedia.org user account, we can maintain an appropriate amount of control over the content (more than we have at present over wikipedia content that started as ours, already put up there by others).

Another point is that putting it up on Wikipedia allows us to engage the assistance of various volunteers who'd like to help us, but don't live locally."

He also presents some good suggestions from their web developer, Adam: they should understand and participate in the Wikipedia community, and identify themselves as AWM professionals before importing content. I think they've taken the first step by assessing the suitability of their content for Wikipedia.

It's also an interesting example of an organisation that is willing to 'let go' of their content and allow it to be used and edited outside their institution. Mal's blog is a real find (and I'm not just saying that because it has 'Melbin' (Melbourne) in the title), and I'll be following the progress of their project with interest.

I wonder how issues of trust and authority will play out on their entries: by linking to the relevant Wikipedia entries, the AWM is giving those entries a level of authority they might not otherwise have. They're also placing a great deal of trust in Wikipedia authors.

Mal links to a post by Alex Bruns, Beyond Public Service Broadcasting: Produsage at the ABC and summarises the four preconditions for good user-generated content:

  • the replacement of a hierarchy with a more open participatory structure;
  • recognising the power of the COMMUNITY to distinguish between constructive and destructive contributions;
  • allowing for random (granular, simple) acts of participation (like ratings); and
  • the development of shared rather than owned content that is able to be re-used, re-mixed or mashed up.

Adam's post lists key principles that anyone "looking to develop successful and sustainable participatory media environments" should take into account. These points are defined and expanded on in the original post, which is well worth reading:

  1. Open Participation, Communal Evaluation
  2. Fluid Heterarchy, Ad Hoc Meritocracy
  3. Unfinished Artefacts, Continuing Process
  4. Common Property, Individual Rewards

Museums as social spaces – the good, the bad, and the (ugly) conversations of others

I've linked to two articles about museums as social spaces or the behaviour of the public in museums; one refers to virtual and the other to physical space but the issues are related.

In museums, social situations, control and trust, Jennifer Trant says:

as soon as you put museum collections in a public place, the public will do what they do …. search logs show us that many look for 'nude' … and if you let people comment, they will: they will tell you about your typos; they will tell you that their child could have made that painting; and they will argue about the significance of works. they will also tell you things that you might never have known, and you can learn from that. but what happens when two branches of a family choose your museum's site as the venue for a dispute about what was 'true' family history?

She also makes the point that museums "can't demand control" and have to trust that users will respect their content when they allow users to use their collections in the users' personal space.

This is one issue that probably causes a lot of anxiety within museums at the moment. We'll only really find out whether users will respect our content when we let them respond to it. What kind of visitors have the means and self-motivation to comment on, link to pages or display images, or otherwise respond to cultural heritage content?

On another note, is it worse to be disrespected or ignored?

I'm just quoting one more bit from her post before I go on, because I thought it was worth repeating:

"there are a number of different value propositions for distribution of reproductions of works of in their collections. there may still be some great icons that will sell. but in many cases the value of having a collection known may outweighs worries about lost revenue, particularly when the images being released on the public web really aren't large enough to do that much with."

So from visitors respecting content, to visitors respecting other visitors, and perhaps to whether museums respect the visitor experience…

Giles Waterfield relates his experience of the crowded New York MoMA in The crowds swamping museums must be tackled – soon and makes some good points about "the over-population and over-use of the museum space":

"the predominance and ready availability in our society of visual images can mean that apart from the (sometimes over-exposed) icon, works in a gallery risk becoming another form of rapidly-absorbed consumer fodder. … visitors at many contemporary art museums now often behave similarly, pausing only to take pictures of celebrity works"

This matters because:

"looking at art is a difficult experience, one that has to be learnt and that requires concentration. Little art was created specifically for the museum or gallery, at least until recently, and the museum is not necessarily the best place to appreciate it. If the museum experience becomes one in which the visitor is regularly concerned with negotiating a way through the crowds and avoiding noise, the status of the museum as a vehicle for displaying art becomes highly questionable.

…the series of subtle, intense and inter-linked experiences that are created require an appropriate environment. The Demoiselles may just about survive, but quieter works of art drown and the carefully considered relationships between them disappear when the pressure of visitors means it is hardly possible to concentrate or to view more than one work at a time, if that."

His article is specific to art galleries, and the types of attention, learning and reflection may well be different for art works and social history objects; but the effect of interactions between the space in which the object is seen and of encounters with other visitors is interesting.

In my own experience, I have to force myself to go see blockbuster exhibitions because I dread the crowds – not only can is be really difficult to have a decent look at the art or objects; the sheer number of people means that tempers are shorter and the atmosphere is slightly more 'Oxford Street on a Saturday' than 'quiet temple of contemplation'.

If you give up waiting for a chance to read the captions or panel text over someone else's shoulder, it's easy for objects to appear only as visual entertainment.

Where does Web 2.0 live in your organisation?

Last night Lynda Kelly left a comment that pointed me to her audience research blog and to an interesting discussion on fresh + new back in June last year; which in turn lead me to Organizational Barriers to Using Web 2.0 Tools. This post quoted a 'nonprofit user' who:

…pointed out to me that while she sees that social media tools make it easier for non-technical types to integrate technology into their workflow, at the same time there's an ongoing organizational message that says "Leave the technology stuff to the IT department."

Interestingly, (and this is in part based on my experience in different organisations over the years) sometimes the IT department are given the message "leave the web to the marketing department" or the education department, or to the curators…

Given that social technologies are not, by definition, traditional publications like official 'brand' and venue messages or rigorous academic research, and may not yet have a place in the organisational publication program, what is the practical effect of the ownership of web projects in a cultural heritage organisation?

And what happens if the 'participatory web' falls in an organisational limbo, with no-one able to commission or approve applications or content? More importantly, how can we work around it?

I think this is where some of the frustrations Frankie Roberto expressed come in – different departments have different priorities and working practices and are more or less risk-averse (and have different definitions of 'risk).

(However, I don't think you can underestimate the urge to archive and curate that many museum people feel. That archival urge possibly just goes along with the kinds of personalities that are drawn to work in museums. I have it myself so maybe I'm too sympathetic to it.)

Recommendations for AJAX and accessibility

A new Webcredibles article, AJAX accessibility for websites, highlights some of the potential benefits and disadvantages of AJAX technologies.

The section on recommendations for AJAX and accessibility was particularly useful, and a lot of the advice probably applies to non-traditional browsers such as mobile phone users. Basically:

  • Inform users early in the page that dynamic updates will occur
  • Highlight the areas that have been updated
  • Don't change the focus
  • Offer the option to disable automatic updates
  • Ensure the site works if JavaScript isn't enabled

Museum technology project repository launched

MCN have announced the launch of MuseTech Central, a project registry where museum technologies can 'share information about technology-related museum projects'. It sounds like a fabulous way to connect people and share the knowledge gained during project planning and implementations processes, hopefully saving other museum geeks some resources (and grey hairs) along the way.

I'd love to see something like that for user evaluation reports, so that institutions with similar audiences or collections could compare the results of different approaches, or organisations with limited resources could learn from previous projects.

More on cultural heritage and resistance to the participatory web

I've realised that in my post on 'Resistance to the participatory web from within the cultural heritage sector?', I should have made it clear that I wasn't thinking specifically of people within my current organisation. I've been lucky enough to meet a range of people from different institutions at various events or conferences, and when I get a chance I keep up with various cultural heritage email discussion lists and blogs. One way or another I've been quietly observing discussions about the participatory web from a wide range of perspectives within the cultural heritage and IT sectors for some time.

Ok, that said, the responses have been interesting.

Thomas at Medical Museion said:

This are interesting observations, and I wonder: Can this resistance perhaps be understood in terms of an opposition among curators against a perceived profanation of the sacred character of the museum? In the same way as Wikipedia and other user-generated content websites have been viewed with skepticism from the side of many academics — not just because they may contain errors (which encyclopedia doesn’t?), but also because it is a preceived profanation of Academia. (For earlier posts about profanation of the museum as a sacred institution, see here and here.). Any ideas?

I'm still thinking about this. I guess I don't regard museums as sacred institutions, but then as I don't produce interpretative or collection-based content that could be challenged from outside the institution, I haven't had a vested interest in retaining or reinforcing authority.

Tom Goskar at Past Thinking provided an interesting example of the visibility and usefulness of user-generated content compared to official content and concluded:

People like to talk about ancient sites, they like to share their photos and experiences. These websites are all great examples of the vibrancy of feeling about our ancient past.

For me that's one of the great joys of working in the cultural heritage sector – nearly everyone I meet (which may be a biased sample) has some sense of connection to museums and the history they represent.

The growth of internet forums on every topic conceivable shows that people enjoy and/or find value in sharing their observations, opinions or information on a range of subjects, including cultural heritage objects or sites. Does cultural heritage elicit a particular response that is motivated by a sense of ownership, not necessarily of the objects themselves, but rather of the experience of, or access to, the objects?

It seems clear that we should try and hook into established spaces and existing conversations about our objects or collections, and perhaps create appropriate spaces to host those conversations if they aren't already happening. We could also consider participating in those conversations, whether as interested individuals or as representatives of our institutions.

However institutional involvement with and exposure to user-generated content could have quite different implications. It not only changes the context in which the content is assessed but it also lends a greater air of authority to the dialogues. This seems to be where some of the anxiety or resistance to the participatory web resides. Institutions or disciplines that have adapted to the idea of using new technologies like blogs or podcasts to disseminate information may baulk at the idea that they should actually read, let alone engage with any user-generated content created in response to their content or collections.

Alun wrote at Vidi:

Interesting thoughts on how Web 2.0 is or isn’t used. I think one issue is a question of marking authorship, which is why Flickr may be more acceptable than a Wiki.

I think that's a good observation. Sites like Amazon also effectively differentiate between official content from publishers/authors and user reviews (in addition to 'recommendation'-type content based on the viewing habits of other users).

Another difference between Flickr and a wiki is that the external user cannot edit the original content of the institutional author. User-generated content sites like the National Archives wiki can capture the valuable knowledge generated when external people access collections and archives, but when this user-generated content is intermingled with, and might edit or correct, 'official' content it may prove a difficult challenge for institutions.

The issue of whether (and how) museums respond to user-generated content, and how user-generated content could be evaluated and integrated with museum-generated content is still unresolved across the cultural heritage sector and may ultimately vary by institution or discipline.

Open Source Jam (osjam) – designing stuff that gets used by people

On Thursday I went to Google's offices to check out the Open Source Jam. I'd meant to check them out before and since I was finally free on the right night and the topic was 'Designing stuff that gets used by people' it was perfect timing. A lot of people spoke about API design issues, which was useful in light of the discussions Jeremy started about the European Digital Library API on the Museums Computer group email list (look for subject lines containing 'APIs and EDL' and 'API use-cases').

These notes are pretty much just as they were written on my phone, so they're more pointers to good stuff than a proper summary, and I apologise if I've got names or attributions wrong.

I made a note to go read more of Duncan Cragg on URIs.

Paul Mison spoke about API design antipatterns, using Flickr's API as an example. He raised interesting points about which end of the API provider-user relationship should have the expense and responsibility for intensive relational joins, and designing APIs around use cases.

Nat Pryce talked about APIs as UIs for programmers. His experience suggests you shouldn't do what programmers ask for but find out what they want to do in the end and work with that. Other points: avoid scope creep for your API based on feature lists. Naming decisions are important, and there can be multilingual and cultural issues with understanding names and functionality. Have an open dialogue with your community of users but don't be afraid to selectively respond to requests. [It sounds like you need to look for the most common requests as no one API can do everything. If the EDL API is extensible or plug-in-able, is the issue of the API as the only interface to that service or data more tenable?] Design so that code using your API can be readable. Your API should be extensible cos you won't get it right first time. (In discussion someone pointed out that this can mean you should provide points to plug in as well as designing so it's extensible.) Error messages are part of the API (yes!).

Christian Heilmann spoke on accessibility and make some really good points about accessibility as a hardcore test and incubator for your application/API/service. Build it in from the start, and the benefits go right through to general usability. Also, provide RSS feeds etc as an alternative method for data access so that someone else can build an application/widget to meet accessibility needs. [It's the kind of common sense stuff you don't think someone has to say until you realise accessibility is still a dirty word to some people]

Jonathan Chetwynd spoke on learning disabilities (making the point that it includes functional illiteracy) and GUI schemas that would allow users to edit the GUI to meet their accessibility needs. He also mentioned the possibility of wrapping microformats around navigation or other icons.

Dan North talked about how people learn and the Dreyfus model of skill acquisition, which was new to me but immediately seemed like something I need to follow up. [I wonder if anyone's done work on how that relates to models of museum audiences and how it relates to other models of learning styles.]

Someone whose name I didn't catch talked about Behaviour driven design which was also new to me and tied in with Dan's talk.