Notes from 'The API as Curator' and on why museums should hire programmers

These are my notes from the third paper 'The API as Curator' by Aaron Straup Cope in the Theoretical Frameworks session chaired by Darren Peacock at Museums and the Web 2008. The slides for The API as Curator are online.

I've also included below some further notes on why, how, whether museums should hire programmers, as this was a big meme at the conference and Aaron's paper made a compelling case for geeks in art, arty geeks and geeky artists.

You might have noticed it's taken me a while to catch up on some of my notes from this conference, and the longer I leave it the harder it gets. As always, any mistakes are mine, any comments corrections are welcome, and the comments in [square brackets] below are mine.

The other session papers were Object-centred democracies: contradictions, challenges and opportunities by Fiona Cameron and Who has the responsibility for saying what we see? mashing up Museum and Visitor voices, on-site and online by Peter Samis; all the conference papers and notes I've blogged have been tagged with 'MW2008'.

Aaron Cope: The API as curator.

The paper started with some quotes as 'mood music' for the paper.

Institutions are opening up, giving back to the communitiy and watching what people build.

It's about (computer stuff as) plumbing, about making plumbing not scary. If you're talking about the web, sooner or later you're going to need to talk about computer programming.

Programmers need to be more than just an accessory – they should be in-house and full-time and a priority. It boils down to money. You don't all need to be computer scientists, but it should be part of it so that you can build things.

Experts and consumers – there's a long tradition of collaboration in the art community, for example printmaking. Printers know about all the minutiae (the technical details) but/so the artists don't have to.

Teach computer stuff/programming so that people in the arts world are not simply consumers.

Threadless (the t-shirt site) as an example. Anyone can submit a design, they're voted on in forum, then the top designs are printed. It makes lots of money. It's printmaking by any other name. Is it art?

"Synthetic performances" Joseph Beuys in Second Life…

It's nice not to be beholden to nerds… [I guess a lot of people think that about their IT department. Poor us. We all come in peace!]

Pure programming and the "acid bath of the internet".

Interestingness on Flickr – a programmer works on it, but it's not a product – (it's an expression of their ideas). Programming is not a disposable thing, it's not as simple as a toaster. But is it art? [Yes! well, it can be sometimes, if a language spoken well and a concept executed elegantly can be art.]

API and Artspeak – Aaron's example (a bit on slide 15 and some general mappy goodness).

Build on top of APIs. Open up new ways to explore collection. Let users map their path around your museum to see the objects they want to see.

Their experience at Flickr is that people will build those things (if you make it possible). [Yay! So let's make it possible.]

There's always space for collaboration.

APIs as the nubby bits on Lego. [Lego is the metaphor of the conference!]

Flickr Places – gazetteer browsing.

[Good image on slide 22]: interpretation vs intent, awesome (x) vs time (y). You need programmers on staff, you need to pay them [please], you don't want them to be transient if you want to increase smoothness of graph between steps of awesomeness. Go for the smallest possible release cycles. Small steps towards awesome.

Questions for the Theoretical Frameworks session
Qu from the Science Museum Minnesota: how to hire programmers in museums – how to attract them? when salaries are crap.
Aaron – teach it in schools and go to computer science departments. People do stuff for more than just money.

Qu on archiving UGC and other stuff generated in these web 2.0 projects… Peter Samis – WordPress archives things. [So just use the tools that already exist]

Aaron – build it and they will come. Also, redefine programming.

There's a good summary of this session by Nate at MW2008 – Theoretical Frameworks.

And here's a tragically excited dump from my mind written at the time: "Yes to all that! Now how do we fund it, and convince funders that big top-down projects are less likely to work than incremental and iterative builds? Further, what if programmers and curators and educators had time to explore, collaborate, push each other in a creative space? If you look at the total spend on agencies and external contractors, it must be possible to make a case for funding in-house programmers – but silos of project-based funding make it difficult to consolidate those costs, at least in the UK."

Continuing the discussion about the benefits of an in-house developer team, post-Museums and the Web, Bryan Kennedy wrote a guest post on Museum 2.0 about Museums and the Web in Montreal that touched on the issue:

More museums should be building these programming skills in internal teams that grow expertise from project to project. Far too many museums small and large rely on outside companies for almost all of their technical development on the web. By and large the most innovation at Museums and the Web came from teams of people who have built expertise into the core operations of their institution.

I fundamentally believe that at least in the museum world there isn't much danger of the technology folks unseating the curators of the world from their positions of power. I'm more interested in building skilled teams within museums so that the intelligent content people aren't beholden to external media companies but rather their internal programmers who feel like they are part of the team and understand the overall mission of the museum as well as how to pull UTF-8 data out of a MySQL database.

I left the following comment at the time, and I'm being lazy* and pasting here to save re-writing my thoughts:

Good round-up! The point about having permanent in-house developers is really important and I was glad to see it discussed so much at MW2008.

It's particularly on my mind at the moment because yesterday I gave a presentation (on publishing from collections databases and the possibilities of repositories or feeds of data) to a group mostly comprised of collections managers, and I was asked afterwards if this public accessibility meant "the death of the curator". I've gathered the impression that some curators think IT projects impose their grand visions of the new world, plunder their data, and leave the curators feeling slightly shell-shocked and unloved.

One way to engage with curatorial teams (and educators and marketers and whoever) and work around these fears and valuable critiques is to have permanent programmers on staff who demonstrably value and respect museum expertise and collections just as much as curators, and who are willing to respond to the concerns raised during digital projects.

There's a really good discussion in the comments on Bryan's post. I'm sure this is only a sample of the discussion, but it's a bit difficult to track down across the blogosphere/twitterverse/whatever and I want to get this posted some time this century.

* But good programmers are lazy, right?

Notes from 'Who has the responsibility for saying what we see?' in the 'Theoretical Frameworks' session, MW2008

These are my notes from the second paper, 'Who has the responsibility for saying what we see? mashing up Museum and Visitor voices, on-site and online' by Peter Samis in the Theoretical Frameworks session chaired by Darren Peacock at Museums and the Web 2008.

The other session papers were Object-centred democracies: contradictions, challenges and opportunities by Fiona Cameron and The API as Curator by Aaron Straup Cope; all the conference papers and notes I've blogged have been tagged with 'MW2008'.

It's taken me a while to catch up on some of my notes – real life has a way of demanding attention sometimes. Any mistakes are mine, any comments corrections are welcome, and the comments in [square brackets] below are mine.

Peter Samis spoke about the work of SFMOMA with Olafur Eliasson. His slides are here.

How our perception changes how we see the world…

"Objecthood doesn’t have a place in the world if there’s not an individual person making use of that object… I of course don’t think my work is about my work. I think my work is about you." (Olafur Eliasson, 2007)

Samis gave an overview of the exhibitions "Take your time: Olafur Eliasson" and "Your tempo" presented at SFMOMA.

The "your" in the titles demands a proactive and subjective approach; stepping into installations rather than looking at paintings. The viewer is integral to the fulfilment of a works potential.

Do these rules apply to all [museum] objects? These are the questions…

They aimed to encourage visitors in contemplation of their own experience.

Visitors who came to blog viewed 75% of pages. Comments were left by 2% of blog visitors.

There was a greater in interest in seeing how others responded than in contributing to the conversation. Comments were a 'mixed bag'.

The comments helped with understanding visitor motivations in narratives… there's a visual 'Velcro effect' – some artworks stay with people – the more visceral the experience of various artworks, the greater the corresponding number of comments.

[Though I wondered if it's an unproblematic and direct relationship? People might have a relationship with the art work that doesn't drive them to comment; that requires more reflection to formulate a response; or that might occur at an emotional rather than intellectual level.]

Visitors also take opportunity to critique the exhibition/objects and curatorial choices when asked to comment.

What are the criteria of values for comments? By whose standards? And who within the institution reads the blog?

How do you know if you've succeeded? Depends on goals.

"We opened the door to let visitors in… then we left the room. They were the only ones left in the room." – the museum opens up to the public then steps out of the dialogue. [Slide 20]

[I have quoted this in conversation so many times since the conference. I think it's an astute and powerful summary of the unintended effect of participatory websites that aren't integrated into the museum's working practices. We say we want to know what our visitors think, and then we walk away while they're still talking. This image is great because it's so visceral – everyone realises how rude that is.]

Typology/examples of museum blogs over time… based on whether they open to comments, and whether they act like docents/visitors assistants and have conversations with the public in front of the artworks.

If we really engage with our visitors, will we release the "pent up comments"?
A NY Times migraine blog post had 294 reflective, articulate, considered, impassioned comments on the first day.

[What are your audiences' pent up questions? How do you find the right questions? Is it as simple as just asking our audiences, and even if it isn't, isn't that the easiest place to start? If we can crack the art of asking the right questions to elicit responses, we're in a better position.]

Nina Simon's hierarchy of social participation. Museums need to participate to get to higher levels of co-creative, collaborative process. "Community producer" – enlist others, get
cross fertilisation.

Even staff should want to return to your blogs and learn from them.

[Who are the comments that people leave addressed to? Do we tell them or do we just expect them to comment into empty space? Is that part of the reason for low participation rates? What's the relationship between participation and engagement? But also because people aren't participating in the forum you provide, doesn't mean they're not participating somewhere else… or engaging with it in other forums, conversations in the pubs, etc not everything is captured online even if the seed is online and in your institution. ]

Amazon's new look (with a bit of transparency)

Just today I asked if anyone used drop-down menus anymore, and here Amazon have gone and launched a new design that uses them.

I don't know how many people would notice, but I like that they've provided a link (in the top right-hand corner with the text, 'We've had a redesign. Take a look') to 'A Quick Tour of Our Redesign'. The page highlights some of the changes/new features and provides answers to questions including 'Why did you change the site?', 'How did you decide on this design?' and 'What's different?'.

I'm guessing they've done their research and found that kind of transparency helps people deal with the changes – I was hoping to blog about our web redesign process, and I think this shows its worth doing. I wonder how many people notice the 'redesign' link and are interested enough to click on it.

Let's help our visitors get lost

In 'Community: From Little Things, Big Things Grow' on ALA, George Oates from Flickr says:

It's easy to get lost on Flickr. You click from here to there, this to that, then suddenly you look up and notice you've lost hours. Allow visitors to cut their own path through the place and they'll curate their own experiences. The idea that every Flickr visitor has an entirely different view of its content is both unsettling, because you can't control it, and liberating, because you’ve given control away. Embrace the idea that the site map might look more like a spider web than a hierarchy. There are natural links in content created by many, many different people. Everyone who uses a site like Flickr has an entirely different picture of it, so the question becomes, what can you do to suggest the next step in the display you design?

I've been thinking about something like this for a while, though the example I've used is Wikipedia. I have friends who've had to ban themselves from Wikipedia because they literally lose hours there after starting with one innocent question, then clicking onto an interesting link, then onto another…

That ability to lose yourself as you click from one interesting thing to another is exactly what I want for our museum sites: our visitor experience should be as seductive and serendipitous as browsing Wikipedia or Flickr.

And hey, if we look at the links visitors are making between our content, we might even learn something new about our content ourselves.

MultiMimsy database extractions and the possibilities for OAI-based collections repositories

I've uploaded my presentation slides from a talk for the UK MultiMimsy Users group in Docklands last month to MultiMimsy database extractions and the possibilities for OAI-based collections repositories at the Museum of London.

The first part discusses how to get from a set of data in a collections management system to a final published website, looking at the design process and technical considerations. Willoughby's use of Oracle on the back-end means that any ODBC-compliant database can query the underlying database and extract collections data.

The paper then looks at some of the possibilities for the Museum of London's OAI-PMH repository. We've implemented an OAI repository for the People's Network Discover Service (PNDS) for Exploring 20th Century London (which also means we're set to get records into Europeana), but I hope that we can use the repository in lots of other ways, including the possibility of using our repository to serve data for federated searches.

There's currently some discussion internationally in the cultural heritage sector about repositories vs federated search, but I'm not sure it's an either/or choice. The reasons each are used are often to do with political or funding factors instead of the base technology, but either method, or both, could be used internally or externally depending on the requirements of the project and institution.

I can go into more detail about the scripts we use to extract data from MultiMimsy or send sample scripts if people are interested. They might be a good way to get started if you haven't extracted data from MultiMimsy before but they won't generally be directly relevant to your data structres as the use of MultiMimsy can vary so widely between types of museums, collections and projects.

Talking to IT students about the cultural heritage sector, and a small 'woot'

I've just written a report of a visit I made with June (our diversity manager) and Bilkis (our web content manager) to Kingston University to talk to students from the Faculty of Computing, Information Systems and Mathematics about the role of IT professionals in museums.

The full post is on the Museum of London blog ('Why should IT students consider working in cultural heritage?') but I thought it was worth linking to here because the discussion raised lots of interesting questions that might benefit from a wider audience:

How can we engage with our audiences? How would you challenge us, as a museum, do to a better job? Is there obvious stuff we’re missing? Do you have an idea for a project a museum could work with you on? Do you want to contribute to our work? Do you have any more questions about museum jobs?

On a more theoretical level, what effect might new methods of collecting objects or stories have – does it create a new kind of visibility for content from IT literate people with reliable access to the internet? How can we engage with people who aren’t comfortable online?

I think I got more out of the session than the students did, and it's nice to think that one or two of them might consider working in a museum when they graduate.

And the small 'woot'? This blog has been listed as an example of a 'programming and development blog' in the ComputerWeekly.com IT Blog Awards 08. I have no idea how that happened, but it's very flattering.

Notes from 'Maritime Memorials, visualised' at MCG's Spring Conference

There are my notes from the data burst 'Maritime Memorials, visualised' by Fiona Romeo, at the MCG Spring meeting. There's some background to my notes about the conference in a previous post. Any of my comments are in [square brackets] below.

Fiona's slides for 'Maritime Memorials, visualised' are online.

This was a quick case study: could they use information visualisation to make more of collections datasets? [The site discussed isn't live yet, but should be soon]

A common visualisation method is maps. It's a more visual way for people to look at the data, it brings in new stories, and it helps people get sense of the terrain in e.g. expeditions. They exported data directly from MultiMimsy XG and put it into KML templates.

Another common method is timelines. If you have well-structured data you could combine the approaches e.g. plotting stuff on map and on a timeline.

Onto the case study: they had a set of data about memorials around the UK/world. It was quite rich content and they felt that a catalogue was probably not the best way to display it.

They commissioned Stamen Design. They sent CSV files for each table in the database, and no further documentation. [Though since it's MultiMimsy XG I assume they might have sent the views Willo provide rather than the underlying tables which are a little more opaque.]

Slide 4 lists some reasons arguments for trying visualisations, including the ability to be beautiful and engaging, provocative rather than conclusive, appeal to different learning styles and to be more user-centric (more relevant).

Some useful websites were listed, including the free batchgeocode.com, geonames and getlatlong.

'Mine the implicit data' to find meaningful patterns and representations – play with the transcripts of memorial texts to discover which words or phrases occur frequently.

'Find the primary objects and link them' – in this case it was the text of the memorials, then you could connect the memorials through the words they share.

The 'maritime explorer' will let you start with a word or phrase and follow it through different memorials.

Most interesting thing about the project is the outcome – not only new outputs (the explorer, KML, API), but also a better understanding of their data (geocoded, popular phrases, new connections between transcripts), and the idea that CSV files are probably good enough if you want to release your data for creative re-use.

Approaches to metadata enhancement might include curation, the application of standards, machine-markup (e.g. OpenCalais), social tagging or the treatment of data by artisans. This was only a short (2 – 3 weeks) project but the results are worth it.

[I can't wait to try the finished 'explorer', and I loved the basic message – throw your data out there and see what comes back – you will almost definitely learn more about your data as well as opening up new ways in for new audiences.]

Notes from 'Unheard Stories – Improving access for Deaf visitors' at MCG's Spring Conference

These are my notes from the presentation 'Unheard Stories – Improving access for Deaf visitors' by Linda Ellis at the MCG Spring Conference. There's some background to my notes about the conference in a previous post.

Linda's slides for Unheard Stories – Improving access for Deaf visitors are online.

This was a two year project, fit around their other jobs [and more impressive for that]. The project created British Sign Language video guides for Bantock House. The guides are available on mp3 players and were filmed on location.

Some background:
Not all 'deaf' people are the same – there's a distinction between 'deaf' and 'Deaf'. The notation 'd/Deaf' is often used. Deaf people use sign language as their first language and might not know English; deaf people probably become deaf later in life, and English is their first language. The syntax of British Sign Language (BSL) is different to English syntax. Deaf people will generally use BSL syntax, but deaf people might use signs with English grammar. Not all d/Deaf people can lip-read.

Deaf people are one of the most excluded groups in our society. d/Deaf people can be invisible in society as it's not obvious if someone is d/Deaf. British sign language was only recognised as an official language in March 2003.

Their Deaf visitors said they wanted:
Concise written information; information in BSL; to explore exhibits independently; stories about local people and museum objects; events just for Deaf people (and dressing up, apparently).

Suggestions:
Put videos on website to tell people what to expect when they visit. But think about what you put on website – they're Deaf, not stupid, and can read addresses and opening hours, etc. Put a mobile number on publicity so that Deaf people can text about events – it's cheap and easy to do but can make a huge difference. If you're doing audience outreach with social software, don't just blog – think about putting signed videos on YouTube. Use local Deaf people, not interpreters. Provide d/Deaf awareness training for all staff and volunteers. Provide written alternatives to audio guides; add subtitles and an English voice over signed video if you can afford it.

Notes from Museums Computer Group (MCG) Spring Conference, Swansea

These are my notes from the Museums Computer Group (MCG) Spring meeting, held at the National Waterfront Museum, Swansea, Wales, on April 23, 2008.

Nearly all the slides are online and I also have some photos and video from the National Waterfront Museum. If you put any content about the event online please also tag it with 'MCGSpring2008' so all the content about this conference can be found.

The introduction by Debbie Richards mentioned the MCG evaluation project, of which more later in 'MCG Futures'.

I have tried to cover points that would be of general interest and not just the things that I'm interested in, but it's still probably not entirely representative of the presentations.

Debbie did a great job of saying people's names as they asked questions and I hope I've managed to get them right, but I haven't used full names in case my notes on the questions were incorrect. Please let me know if you have any clarifications or corrections.

If I have any personal comments, they'll be in [square brackets] below. Finally, I've used CMS for 'content management systems' and CollMS for 'collections management systems'.

I've made a separate post for each paper, but will update and link to them all here as I've make them live. The individual posts include links to the specific slides.

'New Media Interpretation in the National Waterfront Museum'

'Catch the Wind: Digital Preservation and the Real World'

'The Welsh Dimension'

'Museums and Europeana – the European Digital Library'

'MCG Futures'

'Building a bilingual CMS'

'Extending the CMS to Galleries'

'Rhagor – the collections based website from Amgueddfa Cymru'

'Maritime Memorials, visualised'

'Unheard Stories – Improving access for Deaf visitors'

'National Collections Online Feasibility Study'

Notes from 'National Collections Online Feasibility Study' at MCG's Spring Conference

These are my notes from Bridget McKenzie's presentation, 'National Collections Online Feasibility Study' at the MCG Spring meeting. Bridget's slides are online: National Collections Online Feasibility Study'. There's some background to my notes about the conference in a previous post. Any of my comments are in [square brackets] below.

The partners in the National Collections Online Feasibility Study are the National Museum Director's Conference, the V&A, the National Museum of Science and Industry, the National Maritime Museum, and Culture 24 (aka the 24 Hour Museum).

The brief:
Is it possible to create a discovery facility that integrates national museum collections; provides seamless access to item-level collections; a base on which build learning resources and creative tools? And can the nationals collaborate successfully?

The enquiry:
What's the scope? What's useful to different partners? What can be learnt from past and current projects? How can it help people explore collections? How can it be delivered?

There's a workshop on May 9th, with some places left, and another on June 18th; reports at the end of May and July.

Community of enquiry… people from lots of different places.

What are they saying?
"Oh no, not another portal!"
"You need to go to where the eyeballs are" – they're at Google and social networking sites, not at portals (but maybe at a few museum brands too).

It has to be understood in the context of why people visit museums. We don't know enough about how people use (or want to use) cultural collections online.

There's some worry about collaborative projects taking visits from individual sites. [Insert usual shtick about the need to the online metrics for museums to change from raw numbers to something like engagement or reach, because this is an institutional concern that won't go away.]

"Don't reinvent the wheel, see how other projects shape up": there's a long list of other projects on slide 9!

It's still a job to understand the options, to think about they can be influenced and interoperate.

"We have to build the foundations first"
Needs: audience research – is there a market need for integrated collections?; establish clarity on copyright [yes!]; agreement on data standards; organisational change – communicate possibilities, web expertise within museums; focus on digitising stuff and getting it out there.

[re: the audience – my hunch is that most 'normal' people are 'museum agnostic' when they're looking for 'stuff' (and I mean 'stuff', not 'collections') – they just want to find 18th century pictures of dogs, or Charles and Di wedding memorabilia; this is different to someone looking for a 'branded' narrative, event or curated experience with a particular museum.]

"Let's just do small stuff"
Need to enable experiment, follow the Powerhouse example; create a sandbox; try multiple approaches – microformats, APIs, etc. [Woo!]

Does a critical mass of experimentation mean chaos or would answers emerge from it?

What does this mean?
Lots of options; questions about leadership; use the foundations already there – don't build something big; need an market- or audience-led approach; sector leadership need to value and understand emerging technology.