The challenge for museums in the 21st century?

Nick Serota, Director of the Tate, writes about modern museums in 'Why Tate Modern needs to expand'. I'm not sure he convinces me that the expansion needs to be physical, but it's a brilliant case for expanding Tate's online presence:

The world also sees museums differently. Wide international access, directly or through digital media and at all levels of understanding offers the opportunity for new kinds of collaboration with individuals and institutions.

The traditional function of the museum has been that of instruction, with the curator setting the terms of engagement between the visitor and the work of art. But in the past 20 years the development of the internet, the rise of the blog and social networking sites, as well as the more direct intervention in museum spaces by artists themselves, has begun to change the expectations of visitors, and their relationship with the curator as authoritative specialist. The challenge for museums in the 21st century is to find new ways of engaging with much more demanding, sophisticated and better informed viewers. Our museums have to respond to and become places where ideas, opinions and experiences are exchanged, and not simply learned.

The museum of the 21st century should be based on encounters with the unfamiliar and on exchange and debate rather than only on an idea of the perfect muse—private reflection and withdrawal from the "real" world. Of course, the museum continues to provide a place of contemplation and of protection from the direct pressures of the commercial and the market. It has to have some anchors or fixed points for orientation and stability, but it also has to be a dynamic space for ideas, conversations and debate about new and historic art within a global context.

The Tate's Head of Online, John Stack, has put the Tate Online Strategy 2010–12, including their 'Ten principles for Tate Online'.  Go read it – with any luck UK parliament will have managed to form a government by the time you're done.

So, do you agree with Serota? What are the challenges you face in your museum in the 21st century?

Slides and talk from 'Cosmic Collections' paper

This is a lazy post, a straight copy and paste of my presentation notes (my excuse is that I'm eight days behind on everything at work and uni after being grounded in the US by volcanic ash). Anyway, I hope you enjoy it or that it's useful in some way.

Cosmic Collections: creating a big bang?

View more presentations from Mia .

Slide 1 (solar rays – Cosmic Collections):

The Cosmic Collections project was based on a simple idea – what if we gave people the ability to make their own collection website? The Science Museum was planning an exhibition on astronomy and culture, to be called ‘Cosmos & Culture’. We had limited time and resources to produce a site to support the exhibition and we risked creating ‘just another exhibition microsite’. So what if we provided access to the machine-readable exhibition content that was already being gathered internally, and threw it open to the public to make websites with it?  And what if we motivated them to enter by offering competition prizes?  Competition participants could win a prize and kudos, and museum audiences might get a much more interesting, innovative site.
The idea was a good match for museum mission, exhibition content, technical context, hopefully audience – but was that enough?
Slide 2 (satellite dish):
Questions…
If we built an API, would anyone use it?
Can you really crowdsource the creation of collections interfaces?
The project gave me a chance to investigate some specific questions.  At the time, there were lots of calls from some quarters for museums to produce APIs for each project, but would anyone actually use a museum API?  The competition might help us understand whether or how we should invest in APIs and machine-readable data.
We can never build interfaces to meet the needs of every type of audience.  One of the promises of machine-readable data is that anyone can make something with your data, allowing people with particular needs to create something that supports their own requirements or combines their data with ours – but would anyone actually do it?
Slide 3 (map mashup):
Mashups combine data from one or more sources and/or data and visualisation tools such as maps or timelines.
I'm going to get the geek stuff out of the way and quickly define mashups and APIs…
Mashups are computer applications that take existing information from known sources and present it to the viewer in a new way. Here’s a mashup of content edits from Wikipedia with a map showing the location of the edit.
Slide 4 (APIs)
APIs (Application Programming Interfaces) are a way for one machine to talk to another: ‘Hi Bob, I’d like a list of objects from you, and hey, Alice, could you draw me a timeline to put the objects on?’
APIs tell a computer, 'if you go here, you will get that information, presented like this, and you can do that with it'.
A way of providing re-usable content to the public, other museums and other departments within our museum – we created a shared backend for web and gallery interactives.
I think of APIs as user interfaces for developers and wanted to design a good experience for developers with the same care you would for end users*.  I hoped that feedback from the competition could be used to improve the beta API
* we didn’t succeed in the first go but it’s something to aim for post-beta
Slide 5: (what if nobody came?)
AKA 'the fears and how to deal with them'
Acknowledge those fears
Plan for the worst case scenario
Take a deep breath and do it anyway
And on the next slides, the results.  If I was replicating the real experience, you’d have several nerve-biting months while you waited for the museum to lumber into gear, planned the launch event, publicised the project in the participant communities… Then waited for results to come in. But let’s skip that bit…
Slide 6: (Ryan Ludwig's http://www.serostar.com/cosmic/)
The results – our judges declared a winner and a runner-up, these are screenshots – this is the second prize winning entry.
People came to the party. Yay! I'd like to thank all the participants, whether they submitted a final entry or not. It wouldn't have worked without them.
Slide 7: (Natalie and Simon's http://cosmos.natimon.com/)
This is a screenshot from the winning site – it made the best use of the API and was designed to lure the visitor in and keep drawing them through the site.
(We didn’t get subject specialists scratching their own itch – maybe they don’t need to share their work, maybe we didn’t reach them. Would like to reach researchers, let them know we have resources to be used, also that they can help us/our audiences by sharing their work)
Slide 8: (astrolabe – what did we learn?)
People need (more) help to participate in a geektastic project like this
The dynamics of a competition are tricky
Mashups are shaped by the data provided – you get out what you put in
Can we help people bring their own content to a future mashup?
Slide 9: (evaluation)
I did a small survey to evaluate the project… Turns out the project was excellent outreach into the developer community. People were really excited about being invited to play with our data.  My favourite quote: "The very idea of the competition was awesome"
Slide 10: (paper sheet)
Also positive coverage in technical press. So in conclusion?
Slide 11: (Tim Berners-Lee):
“The thing people are amazed about with the web is that, when you put something online, you don’t know who is going to use it—but it does get used.”
There are a lot of opportunities and excitement around putting machine-readable data online…
Slide 12: Tim Berners-Lee 2:
But:  It doesn’t happen automatically; It’s not a magic bullet
But people won't find and use your APIs without some encouragement. You need to support your API users. People outside the museum bring new ideas but there's still a big role for people who really understand the data and audiences to help make it a quality experience…
Slide 13 (space):
What next?
Using the feedback to focus and improve collection-wide API
Adding other forms of machine-readable data
Connecting with data from your collections?
I've been thinking about how to improve APIs – offer subject authorities with links to collections, embed markup in the collections pages to help search engines understand our data…
I want more! The more of us with machine-readable data available for re-use, the better the cross-collections searches, the region or specialism-wide mashups… I'd love to be able to put together a mashup showing all the cultural heritage content about my suburb; all the Boucher self-portraits; all the inventions that helped make the Space Shuttle work…
Slide 14: (thank you)
If you're interested in possibilities of machine-readable data and access to your collections, join in the conversation on the museum API wiki or follow along on twitter or on blogs.  Join in at http://museum-api.pbworks.com/
More at https://openobjects.org.uk/ or @mia_out

Image credits include:
http://antwrp.gsfc.nasa.gov/apod/ap100415.html
http://antwrp.gsfc.nasa.gov/apod/ap100414.html
http://antwrp.gsfc.nasa.gov/apod/ap100409.html
http://antwrp.gsfc.nasa.gov/apod/ap100209.html
http://antwrp.gsfc.nasa.gov/apod/ap100315.html
http://www.sciencemuseum.org.uk/Centenary/Home/Icons/Pilot_ACE_Computer.aspx

Mash the state

Soliciting conversation and listening actively while isolating discussion

I've been paying more attention to The Age's "what's on" listings and reviews while I'm actually in Melbourne, and noticed that their film critic, Jim Schembri, is doing a fine job soliciting responses on his film reviews.  At the end of a piece on 'Bruno: Comic genius or witless git?', he asks:

What do you think? Is Bruno funny? Half funny? Not funny? What do you think of Sacha Baron Cohen? Do you agree with anything in this article? Does the author make any valid points? Is there skill involved in this brand of comedy? Or is he a middle-aged fud who just doesn't get reality humour?

What do you think of the Shock and Guffaw School of Comedy? Should ethics factor in to it? Or are the laughs worth it, whatever the cost?

And what did you think of the saturation Bruno media blitz? Did you enjoy it? Or was it a case of "enough already"?

What is you favourite Sacha Baron Cohen moment? Is there a scene from his films or TV shows that make you laugh every time you think of it?

And if you had to choose between Bruno, Borat or Ali G, who would you most take to: (1) a wedding? (2) a funeral? (3) a kid's birthday party?

Your valued thoughts are hereby sought.

These direct questions are a good attempt at provoking discussion. I'm never sure how well specific questions soliciting audience response work, and in this case I'm not sure what prompted them – does it lead to a more constructive discussion? Reduce flame wars or trolling? Your valued thoughts are hereby sought.

But this is the best bit, and the point I'd like to make to museum bloggers – he also responds to comments:

The design is subtly clever, in that the blog author's responses appear inline, but are distinguished from audience comments with a heavier typeface. They're also attributed differently – "Schembri note" versus the 'Posted by blah on blah at blah'. This provides a level of authority while allowing direct responses to specific comments. I'm not sure how he'd respond to a bunch of similar comments – does it work if it appears as a separate comment? Would it display differently?

It's a great example of starting a discussion and actually sticking around to listen to the results – it turns a blog post into a conversation.

The other interesting point is that there's a very similar piece of content by the same author, Borat's bro is fully sick in the film section of the 'main' site, and the sub-heading makes it sound like it's also a participatory piece – "Bruno: a comic genius or a witless git? You be the judge" – but it's not.  And there are no links to the blog piece, so at a guess the majority of readers would never know they could comment on the film.  Effectively, the discussion is isolated from the main site, the general reader.  I can think of a few reasons why this might be the case, but a more interesting question might be – what effect does this have?

I'm still thinking this through (particularly in relation to cultural heritage and social media) – your thoughts would be welcome in the meantime.

'Shownar: reflecting online buzz around BBC programmes' [read: museum objects]

Call me mildly obsessive (sad, even), but I got really excited when I read this and mentally replaced 'BBC programme' with 'museum object'. From the BBC Internet Blog:

Today sees the launch of Shownar; a new prototype from BBC Vision which aims
to track online buzz around BBC TV and radio programmes and reflect it back in
useful and interesting ways, aiding programme discovery and providing onward
journeys to discussion about those programmes on the wider web.

Shownar aims to track the wealth of activity that takes place around BBC progammes online and work out which are currently gaining the most attention.

So, how does it work? In the first instance, we decided to focus on tracking in-bound links to programme-related pages on bbc.co.uk, so we could be confident that the discussions were actually about a BBC programme … We took a look at a range of possible suppliers, and for this initial prototype chose data provided by Yahoo! Search BOSS, Nielson Online's BlogPulse (which indexes over 100 million blogs), and Twingly (which searches microblogging services like Twitter, Jaiku and Identi.ca for links, even when they are shortened using URL shortening services such as TinyURL and bit.ly). We are also ingesting data from LiveStats, the BBC's own real-time indicator of traffic. Once ingested, this data is processed according to a specially created algorithm to calculate the 'buzz measure' for every BBC programme – more detail on the algorithm can be found on Shownar's Technical information page.

The post discusses some of the interfaces and benefits – I think the possibilities are pretty endless, and will be exploring how it might enhance the discoverability of and harness conversations about the Science Museum's online collections over the year.

Hat tip: @giv_p

'The strikethrough is the canonical symbol of the Web'

Below is a quote from Wired's Chris Anderson on museum, curatorial authority and the long tail, from a Washington Post report, 'Smithsonian Click-n-Drags Itself Forward' on Smithsonian 2.0 ('A Gathering to Re-Imagine the Smithsonian in the Digital Age').

The quote really covers two issues – making failures and mistakes in public and leaving them there, and training external volunteers and experts to curate parts of collections, because no one curator can be authoritative on everything in their remit: "in exchange for a slight diminution of the credentialed voice for a small number of things, you would get far more for a lot of things".

I suspect this is a false dichotomy – there's a place for both internal and external expertise. The Science Museum object wiki doesn't mean the rest of the collection catalogue and interpretation has no value or relevance. The challenge lies in presenting organisation and user-contributed content in the same interface – can those boundaries be removed? Is it wise to try? And what about taking external content back into the catalogue?

This isn't a new conversation for museum technologists, but it's a conversation I'd love to have with curators. I've never been sure how the technologists who get really excited by the possibilities of sharing content online in various ways can go about working with curators to find the best way of managing it so that the public, the collections and the curators benefit.

Anyway, onto Chris Anderson:

The discovery of the "long tail" principle has implications for museums because it means there is vast room at the bottom for everything. Which means, Anderson said, that curators need to get over themselves. Their influence will never be the same.

"The Web is messy, and in that messiness comes something new and interesting and really rich," he said. "The strikethrough is the canonical symbol of the Web. It says, 'We blew it, but we are leaving that mistake out there. We're not perfect, but we get better over time.' "

If you think that notion gives indigestion to an organization like the Smithsonian — full of people who have devoted much of their lifetimes to bringing near-perfect luster to some tiny pearl of truth — you would be correct.

The problem is, "the best curators of any given artifact do not work here, and you do not know them," Anderson told the Smithsonian thought leaders. "Not only that, but you can't find them. They can find you, but you can't find them. The only way to find them is to put stuff out there and let them reveal themselves as being an expert."

Take something like, oh, everything the Smithsonian's got on 1950s Cold War aircraft. Put it out there, Anderson suggested, and say, "If you know something about this, tell us." Focus on the those who sound like they have phenomenal expertise, and invest your time and effort into training these volunteers how to curate. "I'll bet that they would be thrilled, and that they would pay their own money to be given the privilege of seeing this stuff up close. It would be their responsibility to do a good job" in authenticating it and explaining it. "It would be the best free labor that you can imagine."

It didn't go down easily among the thought leaders, who have staked their lives' work on authoritativeness, on avoiding strikethroughs. What about the quality and strength of the knowledge we offer? asked one Smithsonian attendee.

You don't get it, Anderson suggested. "There aren't enough of you. Your skills cannot be invested in enough areas to give that quality."

It's like Wikipedia and the Encyclopedia Britannica, Anderson said. Some Wikipedia entries certainly are not as perfectly polished as the Britannica. But "most of the things I'm interested in are not in the Britannica. In exchange for a slight diminution of the credentialed voice for a small number of things, you would get far more for a lot of things. Something is better than nothing." And right now at the Smithsonian, what you get, he said, is "great" or "nothing."

"Is it our job to be smart and be the best? Or is it our job to share knowledge?" Anderson asked.

Crowd-sourcing the translation of museum content into sign language?

We've been thinking about crowd-sourcing some British Sign Language (BSL) content for the Science Museum for a while now, particularly as we're running events with BSL interpreters and a new site ('Brought to Life') with some BSL content is due to launch in March. This post is both an attempt to think through some of the issues, and a question open to all – what do you think?

The idea
There are two related options – asking the public to share their translations of English text on the Science Museum websites or galleries into BSL with us, or asking people to contribute new content in BSL. Translations could include content like object captions (to view online or download to portable devices to take into the museum), exhibition information and interpretation, instructions for games like Launchpad – any existing content online or in the galleries.

Why it could be useful
Linda Ellis gave a presentation at the UK Museums Computer Group (MCG) meeting on 'Unheard Stories – Improving access for Deaf visitors' where she pointed out the distinctions between 'deaf' and 'Deaf', including that Deaf people use sign language as their first language and might not know English while deaf people probably become deaf later in life and English is their first language. Linda also said that Deaf people are one of the most excluded groups in our society. Deaf visitors surveyed for the Wolverhampton Arts and Museums Service said they wanted: concise written information; information in BSL; to explore exhibits independently; stories about local people and museum objects; events just for Deaf people (and dressing up, apparently).

(More notes on Linda's presentation and a link to her slides are in this earlier post).

I saw a great example of BSL content in museums at the 2009 Jodi Awards. The British Museum worked with the Frank Barnes School and media company Remark on a project where young deaf people produced signed curriculum resources for young deaf people. You can find out more and watch the videos at British Sign Language videos about the Museum.

Video goes mainstream?
One uncertainty is whether possible contributors would be comfortable creating and uploading video. The popularity of products like 'You Tube ready' digital compact cameras and the Flip would suggest that consumers are comfortable with the idea of creating and sharing video online.

The 2008 Horizon Report suggested 'grassroots video' will be adopted in one year or less:

Video is everywhere—and almost any device that can access the Internet can play (and probably capture) it. From user-created clips and machinima to creative mashups to excerpts from news or television shows, video has become a popular medium for personal communication. Editing and distribution can be done easily with affordable tools, lowering the barriers for production. Ubiquitous video capture capabilities have literally put the ability to record events in the hands of almost everyone. Once the exclusive province of highly trained professionals, video content production has gone grassroots.

In terms of understanding the context and perhaps expecting video online, a report The Valley looks towards 2009 in the BBC quotes Jim Patterson, product manager at YouTube, saying:

"This generation of users utilize the web differently and consume video differently. They grew up in an environment where digital, interactive media was ubiquitous. It has shaped how they use the web."

And Mr Patterson said this new video generation has also shaped the very nature of how YouTube is being used.

"Comscore is estimating that YouTube is the second largest search engine," he said.

"To this cohort, YouTube is their search engine. YouTube 'is' the web. Seeking the answer to any question, they prefer that the result be expressed as a video, so they go to YouTube."

That last point – "YouTube is their search engine. YouTube 'is' the web" – is pretty damn important, regardless of any other issues around museum content.

My questions

  • Am I imagining a need that isn't there? Are there enough people with British Sign Language as a first language who are interested in content at the Science Museum to make the project worthwhile? Is BSL content about particular objects or exhibitions something d/Deaf visitors would find useful?
  • Would anyone out there be interested in creating this content?
  • Is there enough acceptance of internet video? Is it easy enough for the public to produce and upload their own videos?

What do you think?

Social Media Statistics

One of those totally brilliant and obvious-in-hindsight ideas. I'd like to see stronger guidelines on citing sources as it grows and clear differentiation by region/nation, because it's easy for vague figures and rumour to become universal 'fact', but it's a great idea and will hopefully grow: Social Media Statistics is:

A big home for all facts and figures around social media – because I'm fed up of trawling around for them and I'm also sure that I'm not the only one who gets asked 'how many users does Facebook have?' every hour of every day. … I'm hoping that this wiki will not only include usage stats, but also behaviour and attitude stats. It's a bit of a skeleton at the moment, with v few of my stats having stated sources, but be patient – and help where you can!

Please add in any juicy stats as you come across them, and do cite your references and link to them where possible.

I'll put my money where my mouth is and add information I find. I find wikis a really useful tool for lightweight documentation – it's really easy to add some information while it's in your brain, and the software doesn't get in the way of your flow.

For a while now I've wanted a repository of museum and cultural heritage audience evaluation – this could be a good model. Speaking of which, I really must write up my notes from the MCG Autumn meeting.

[Edit to add: Social Media Statistics also links to Measurementcamp, which might be of interest to cultural heritage organisations wondering how they can 'measure their social media communications online and offline' (and how they can work with project sponsors and funders to define suitable metrics for an APId, social media world).]

UKOLN's one-stop shop 'Cultural Heritage' site

I've been a bad blogger lately (though I do have some good excuses*), so make up for it here's an interesting new resource from UKOLN – their Cultural Heritage site provides a single point of access to 'a variety of resources on a range of issues of particular relevance to the cultural heritage sector'.

Topics currently include 'collection description, digital preservation, metadata, social networking services, supporting the user experience and Web 2.0'. Usefully, the site includes IntroBytes – short briefing documents aimed at supporting use of networked technologies and services in the cultural heritage sector and an Events listing. Most sections seem to have RSS feeds, so you can subscribe and get updates when new content or events are added.

* Excuses include: (offline) holidays, Virgin broadband being idiots, changing jobs (I moved from the Museum of London to an entirely front-end role at the Science Museum) and I've also just started a part-time MSc in Human-Centred Systems at City University's School of Informatics.

A sort of private joy? User-generated content and museums

I came across this lovely perspective on the content visitors create with museums:

We didn't start out asking people to leave their work, but it always happened. Now, we build it into the consideration of the activities that will be offered in the space. It isn't really like the formal artist-displaying-work model that is in evidence throughout the museum…the work is typically anonymous and individual pieces aren't highlighted.

When you walk into the space during the last month or so of an exhibition you experience the visitor-created artwork as a single, room-sized installation first, and only later do you focus on individual pieces. I think it is closer in some ways to the urge behind street art…the sort of private joy to be had from making something great and then leaving it behind for others to discover. I sometimes see visitors coming back to find something that they left behind a month or two before, not to reclaim it, just to see where it is now.

From the post 'Show your work' at the Indianapolis Museum of Art Blog.

It's talking about work created during physical visits to a museum rather than virtual visits but I think I noticed it because there's been a spurt of discussion about user-generated content and visitor participation on museum websites on the MCG mailing list following a workshop at the London Museums Hub on 'Understanding collections use and online access across the London Hub'.

A study presented at the event found an apparent lack of interest from museum website visitors in user-generated content, but in discussion at the event it appeared that the findings might have been different if the questions had been asked differently (with examples of some possible outcomes from UGC, perhaps 'would you like museum collections to be more discoverable because other visitors had tagged them with everyday words you'd use' rather than 'would you like opportunities to comment or upload content'), or if the focus groups hadn't been recruited from people who were physically visiting a museum and who were therefore fairly traditional museum-goers.

This lead to some interesting discussion about the differing reactions to the idea of opinions from other visitors versus real-life stories from other visitors; and of the idea that sometimes the value in user-created content lives with the person who contributes rather than those who read their contributions lately. This last idea was also raised at the User-generated content session at Museums and the Web in Montreal, my notes are here. I think the role of authority and trust and the influence of the context (type of museum or collection, user goal) need to be teased out into a more sophisticated model for analysing user-generated content in the cultural heritage sector.

There's a lot of research into user-generated content, participation and social software going on in the UK at the moment, it'd be great if there was somewhere that results, and ideally the raw data too, could be shared. Perhaps the MCG site?

Responsibility to users?

What responsibility do the providers of a platform have to the communities that use that platform? The example below is slightly different because it was a commercial company, not a cultural heritage organisation, but it raises interesting issues.

Discussing Disney's deletion of their Virtual Magic Kingdom in Considering New Ethics in Virtual Communities and Cultures, radical trust says:

Let's not hide behind the word "virtual". Connections made in online communities are real. When considering the totality of socially transmitted behaviour patterns – arts, beliefs, institutions and all other products of human work, thought and emotion – we are well beyond the basic definitions of community and entering the realm of culture. Although Disney owned the virtual-estate, do they have the ethical right to disintegrate the culture within?

As online communities continue to aid and develop human connections, do we need to start considering the ethical responsibilities of the platform controllers to maintain these cultures?