Category: Museums
Founding visions (and learning from the past for the future of museums)
I've got a few presentations coming up that explore a re-imagining of museums, so I've been thinking about the original founding visions of specific museums (based on e.g. What would a digital museum be like if there was never a physical museum?), and whether there's dissonance between mission statements based in institutional history and those you might write if we were inventing museums today.
For an example of where my thoughts are wondering, check this out (from the excellent 'Museums should not fear the art snobs'):
…it was only with the emergence of aestheticism and competition from universities in the late 19th century that curators started making exhibitions for each other and for people of their class. Most earlier Victorian museums were educational institutions (not just institutions with education departments). In Britain, both the Liberal Henry Cole (founding Director of the V&A) and the Tory John Ruskin created museums that aimed to achieve the widest possible audience in the name of public education. The Met was founded “for the purpose…of encouraging and developing the study of the fine arts, and the application of arts to manufacture and practical life…and, to that end, of furnishing popular instruction.” In 1920, the Met’s president Robert de Forest wrote that it was “a public gallery for the use of all people, high and low, and even more for the low than for the high, for the high can find artistic inspiration in their own homes”.
So I'm curious, and if you're up for it, I have a little task for you (yes, you, over there) – what was the founding statement for your museum, and what is your current mission statement? And if you're feeling creative, what would you like your favourite museum's mission statement to be?
Some leads on game design in the UK
Today I passed on a query from @fayenicole: '…know anybody who could run a retro-style game design workshop for teenagers at the British Museum?' on twitter and got a bunch of responses. Since people were so generous with their time, I thought I'd take a few minutes to collate them so they're available the next time someone has a similar query. Feel free to add further suggestions in the comments, particularly for people or agencies who are keen to work with museums and cultural heritage organisations.
- @guylevans: 'Gameduino' looks interesting, its an Arduino shield which allows for 8 bit gaming experiments http://gameduino.com
- Billy Abbott @cowfish: Not sure on the general design but @Pixelh8 is king of beepy tunes and also might know some people.
- Nicholas Butler @loudmouthman: I might point you to @MrPointyHead, @Cowfish and possibly @DigitalMaverick for additional thoughts .
- Ben Vost BeeVee23: I do, but he's not on Twitter. Simon Goodwin has worked on games since the Spectrum days and currently works for CodeMasters
- Simon Bennett PsiBennett: Possibly www.gamerzevents.com
- Sebastian Deterding @dingstweets suggested @hidingseeking.
- Thanks also to @philmarston for suggestions.
- @re6smith: ask @AndrewRilstone a game designer friend of mine
- James Kemp @greencoatboy: I know a whole load of game designers http://www.clwg.org/
- Carl Huber wetwebwork: @PlayerthreeUK , maybe? http://bit.ly/eSI1oT
- Nate Cochrane @natecochrane: Is Braybrook available or the Yak?
- And of course thanks to @doctorow for retweeting my message so that other people saw it.
In other news, I learned this week that 'MT' means 'modified tweet' and signifies when someone's shortened or otherwise changed something they're retweeting. Mmm, learning.
Interview about museum metadata games and a pretty picture
I haven't had a chance to follow up Design constraints and research questions: museum metadata games with a post about the design process for the museum metadata games I've made for my dissertation project (because, stupidly, I slipped on black ice and damaged my wrist), so in the meantime here's a link to an interview Seb Chan did with me for the Fresh+New blog, Interview with Mia Ridge on museum metadata games, and a Wordle of the tags added so far.
There have been nearly 700 turns on the games so far, which have collectively added about 30 facts (Donald’s detective puzzle) and just over 3,700 tags (Dora’s lost data).

What would a digital museum be like if there was never a physical museum?
This is partly an experiment in live-blogging a conversation that's mostly happening on twitter – in trying to bridge the divide between conversation that anyone can jump into, and a sometimes intimidating comment box on an individual blog; and partly a chance to be brave about doing my thinking in public and posing a question before I've worked out my own answer…
I've been thinking about the question 'if physical museums were never invented, how would we have invented digital museums?' for a while (I was going to talk about this at GLAM-WIKI but decided not to subject people to a rambling thought piece exploring the question). By this I don't mean a museum without objects, rather 'what if museums weren't conceived as central venues?'. Today, in the spirit of avoiding a tricky bit of PHP I have to deal with on my day off, I tweeted: "Museums on the web, social media, apps – stories in your everyday life; visiting physical museum – special treat, experience space, objects?". By understanding how the physical museum has shaped our thinking, can we come up with models that make the most of the strengths, and minimise the weaknesses, of digital and physical museums? How and where can people experience museum collections, objects, stories, knowledge? How would the phenomenology of a digital museum, a digital object, be experienced?
And what is a 'museum' anyway, if it's not represented by a building? In another twitter conversation, I realised my definition is something like: museums are for collections of things and the knowledge around them.
Then a bit of explanation: "Previous tweet is part of me thinking re role of digital in museums; how to reconcile internal focus on physical with reach of digital etc" (the second part has a lot to do with a new gallery opening today at work, and casting my mind back to the opening of Who Am I? and Antenna in June).
Denver Art Museum's Koven J. Smith has been discussing similar questions: 'What things do museums do *exclusively* because of tradition? If you were building a museum from scratch, what would you do differently?'. My response was "a museum invented now would be conversational and authoritative – here's this thing, and here's why it's cool".
Other questions: Did the existence of the earlier model muddy our thinking? How can we make online, mobile or app visitors as visible (and as important) as physical visitors? (I never want to see another email talking about 'real [i.e. physical] and online' visitors).
So, what do you think? And if you've come here from twitter, I'd be so thrilled if you bridged the divided and commented! I'll also update with quotes from tweets but that'll probably be slower than commenting directly.
Anyway, I can see lots of comments coming in from twitter so I'm going to hit 'publish post' now…
Museums and iterative agility: do your ideas get oxygen?
Re-visiting the results of the survey I ran about issues facing museum technologists has inspired me to gather together some great pieces I've read on museum projects moving away from detailed up-front briefs and specifications toward iterative and/or agile development.
"the process by which this game was developed was in itself very different for us. … Rather than an explicit and ‘completed’ brief be given to Digital Eskimo, the game developed using an iterative and agile methodology, begun by a process that they call ‘considered design‘. This brought together stakeholders and potential users all the way through the development process with ‘real working prototypes’ being delivered along the way – something which is pretty common for how websites and web applications are made, but is still unfortunately not common practice for exhibition development."
I'd also recommend the presentation 'Play at Work: Applying Agile Methods to Museum Website Development' given at the 2010 Museum Computer Network Conference by Dana Mitroff Silvers and Alon Salant for examples of how user stories were used to identify requirements and prioritise development, and for an insight into how games can be used to get everyone working in an agile way. If their presentation inspires you, you can find games you can play with people to help everyone understand various agile, scrum and other project management techniques and approaches at tastycupcakes.com.
I'm really excited by these examples, as I'm probably not alone in worrying about the mis-match between industry-standard technology project management methods and museum processes. In a 'lunchtime manifesto' written in early 2009, I hoped the sector would be able to 'figure out agile project structures that funders and bid writers can also understand and buy into' – maybe we're finally at that point.
And from outside the museum sector, a view on why up-front briefs don't work for projects that where user experience design is important. Peter Merholz of Adaptive Path writes:
"1. The nature of the user experience problems are typically too complex and nuanced to be articulated explicitly in a brief. Because of that, good user experience work requires ongoing collaboration with the client. Ideally, client and agency basically work as one big team.
2. Unlike the marketing communications that ad agencies develop, user experience solutions will need to live on, and evolve, within the clients’ business. If you haven’t deeply involved the client throughout your process, there is a high likelihood that the client will be unable to maintain whatever you produce."
Finally, a challenge to the perfectionism of museums. Matt Mullenweg (of WordPress fame), writes in '1.0 Is the Loneliest Number': 'if you’re not embarrassed when you ship your first version you waited too long'. Ok, so that might be a bit difficult for museums to cope with, but what if it was ok to release your beta websites to the public? Mullenweg makes a strong case for iterating in public:
"Usage is like oxygen for ideas. You can never fully anticipate how an audience is going to react to something you’ve created until it’s out there. That means every moment you’re working on something without it being in the public it’s actually dying, deprived of the oxygen of the real world.
…
By shipping early and often you have the unique competitive advantage of hearing from real people what they think of your work, which in best case helps you anticipate market direction, and in worst case gives you a few people rooting for you that you can email when your team pivots to a new idea. Nothing can recreate the crucible of real usage.
You think your business is different, that you’re only going to have one shot at press and everything needs to be perfect for when Techcrunch brings the world to your door. But if you only have one shot at getting an audience, you’re doing it wrong."
* The Merholz article above is great because you can play a fun game with the paragraph below – in your museum, what job titles would you put in place of 'art director' and 'copywriter'? Answers in a comment, if you dare! I think it feels particularly relevant because of the number of survey responses that suggested museums still aren't very good at applying the expertise of their museum technologists.
"One thing I haven’t yet touched on is the legacy ad agency practice where the art director and copywriter are the voices that matter, and the rest of the team exists to serve their bidding. This might be fine in communications work, but in user experience, where utility is king, this means that the people who best understand user engagement are often the least empowered to do anything about it, while those who have little true understanding of the medium are put in charge. In user experience, design teams need to recognize that great ideas can come from anywhere, and are not just the purview of a creative director."
—
If you liked this post, you may also be interested in Confluence on digital channels; technologists and organisational change? (29 September 2012) and A call for agile museum projects (a lunchtime manifesto) (10 March 2009).
Survey results: issues facing museum technologists
In August 2010 I asked museum technologists to take a survey designed to help me understand and communicate the challenges faced by other museum technologists (as reported in 'What would you change about your workplace? A survey for museum technologists', and as promised, I'm sharing the results (a little later than intended, but various galleries and my dissertation have been keeping me busy).
There were 79 responses in total, (49 complete responses, the rest were partial). According to SurveyGizmo's reporting the survey had responses from 10 countries. The vast majority were from the UK (36%) and the US (49%), possibly reflecting the UK and US focus of the email lists where I publicised the survey. Respondents were based in a wide range of art, history, science, local authority/government, university and specialist museums (in almost any combination you can think of) and had a variety of roles, including content, technical, project managers and managerial titles. As reported originally, for the purposes of the survey I defined 'museum technologist' as someone who has expertise and/or significant experience in the museum sector and with the application or development of new technologies.
I've done my own coding work on the results, which I could also share, but I suspect there's more value in the raw results. I'm also sharing the results to the first two questions as CSV files (compatible with most applications) so you can download and analyse the data: CSV: As a museum technologist, what are the three most frustrating things about your job?, CSV: List any solutions for each of the problems you listed above. Please note that the data in these files is alphabetised by row, so you should not correlate responses by row number.
My thanks to the people who took the time to respond – I hope there's some value for you in this sampling of the challenges and joys of digital work in museums. I'd love to hear from you if you use the results, either in a comment or via email.
Question 1: As a museum technologist, what are the three most frustrating things about your job?
First response box:
An institutional culture that values curatorial opinion over the expertise of technologists |
Bad management |
Becoming impossible to do new work AND maintain existing sites. |
Bureaucracy |
Central ICT department not being supportive |
Colleagues who think of things digital as somehow separate and of lesser importance |
Committees |
Convincing administration of the value of new technology |
Difficulty accessing social networking sites/FTP/etc through Council systems |
Funding (lack of) |
Going over the same ground again and again |
I spend a lot of time doing non-tech work, or helping people with basic IT issues |
IT department not implementing effective change management and training. |
IT dept walls |
IT infrastructure – restrictions and problems |
Image rights |
Institutional IT provision |
Justifying new technologies |
Lack of Resources (People) |
Lack of clear copyright procedure hampers the greatest ideas |
Lack of committment reuslting in long drawn out meetings that never go anywhere |
Lack of communication |
Lack of decision making from senior management at early stages in the project |
Lack of interest in updating technology |
Lack of planning |
Lack of power to influence major decision making |
Lack of resources for web tools/infrastructure |
Lack of understanding of what we (as technologists) are trying to achieve |
Lack of updated skills in co-workers |
Lukewarm funding |
Overcoming bureaucracy and overly cautious policy to try new technologies in a timely manner |
Pace of sign off |
People assuming I know everything about every technology |
Senior managment attitudes |
Trying to encourage change for the greater good |
Unreasonable objectives |
Varying age of equipment |
Working within IT limitations |
Working within existing budgets |
bureaucratic oversight |
clarity & simplicity of goals |
data migration |
dfdf |
fear of change |
getting buy in from people who don't understand the technology |
imprecise demands |
insufficient staff resources |
lack of communication between team members |
lack of vision |
lengh of time from concept to implementation (it is too long) |
mmmm |
no $$ for training |
not being included early enough in planning processes |
not enough time |
reactionary IT managers |
too many stakeholders and a very conservative attitude to sign off |
unrealistic expectations |
Getting the management of the museum to take the web seriously and use it themselves to try to understand it |
The decentralized culture of our Museum. Each department is doing their own thing, which makes it difficult to access needs, plan for improvements, allocate resources and staff efficiently. |
The little understanding colleagues have of the challenges faced (e.g. building a professional website is doable in 1 week with a 300€ budget) |
Lack of understanding of digital audiences, trends, issues and technologies by those commissioning digital projects (I call it 'and then it needs a website' syndrome |
The organizational structure of the museum. The IT Department should be for networking, desktop support and infrastructure but instead they end up being the ones who call the shots about applications and systems. |
Integrating our technologies and ideas into the museum's IT infrastructure e.g. wireless hubs, installing software, updating software etc. |
Second response box:
"shiny new toy" syndrom |
Assortment of operating systems |
Bureaucracy |
Changing priorites |
Enforcing efficient use of storage space (delete your DUPES!) |
Excessive review cycles |
Gaining buy-in from overworked staff who need to contribute to tech project |
Getting curators to take the web seriously and want to use it |
Having other people re-invent things I invented 10 years ago |
Institutional IT provision |
Institutional blindness to the outside world (i.e., "nobody actually trusts Wikipedia") |
Interdepartmental Workflow |
Internal "Ownership" of information |
Justifying the expense/time of trialling and sharing new ideas |
Lack of Finance |
Lack of appreciation for the amount of work involved |
Lack of funding |
Lack of medium/long term visions |
Lack of shared museum assets (inter and intra) |
Lack of understanding of digital media by senior executives |
Lack of understanding of my role at more senior levels and by my peers |
Non-existent budgets |
Ph.D syndrome. |
Some staff negativity about integrating new technologies |
Stodgy curators |
Tempering desire with reality |
Time to just 'play' with new technologies |
Too many egos |
Too many people involved |
Too many tasks seen as top-priority without enough support to get them done. |
Understaffed and underfunded |
Unwillingness to try small cheap ideas (on the understanding that if they don't work you stop) |
Upper management not grasping value of online outreach |
Working in isolation |
board and execs who are focused on shiny objects, not mission |
dealing with the ramifications of technology decisions made by non-technical employees |
entrenched views on how things should be done |
funding and management structures that lead to short term, siloed thinking |
inability to ack quickly and be flexible (cumbesome review process ties up projects) |
inablility of coworker to understand projects |
institutional resources |
lack of staff time or positions alotted to technology (two minds are better than one) |
mmm |
no say over even how our web page is designed |
not enough money |
poor instructions |
sparse training |
tendency for time to get sucked into general office work |
unprofessionalism |
unreasonable expectations |
unwillingness to fund projects |
Lack of understanding in the wider museum of the work that we do and the potentials of technologies in learning. |
People in museum administration often know less about technologies than their counterpart in the private sector. |
Lack of training offered on national scale for those who are beyond beginner level with technology but not an expert |
Not having admin rights to my computer and not being allowed to connect my own laptop to the work network |
The expectation of a high-impact web presence without making the appropriate content available (in time) |
Never knowing what others departments are doing, but still being expected to "fix" whatever when it goes down. |
The little commitment others (even people asked/hired to do so) have towards social media, even after tons of workshops. |
Turf wars – different staff not working toward a consensus; arguments are recycled and nothing is ever finalized |
redundancy–for example, entering metadata for an image from an external source and entering it into our DAM |
Funding is spread unevenly. New galleries might come with big pots of money but it's much harder to fund work on existing sites and sections. |
Lack of IT understanding by other staff in the museum and in some cases a negative attitude to putting stuff online |
Third response box:
"non-profit" pay and no insurance |
Always defending my position to condescending curators |
Assortment of learning curves among staff |
Balancing the demands of day to day tasks with the desire to expand IT use |
Bending commercial products to our own needs. |
Communication barriers |
Conflicting messages about the purpose of online – is it to generate income or provide access? |
Cross departmental walls |
Cultural stigmatism |
Curators/educators living in the dark ages! |
Difficulty finding funding/support for less visible tech projects (content architecture, etc.) |
Division between web/curatorial/education/etc. |
Everyone is scared |
Explaining complex systems to co-workers with limited tech background |
Getting "sign off" |
Hard to sell technology (APIs, etc) to staff who just want their event on the homepage. |
Institutional IT provision |
Keeping up with web science/standards |
Lack of by in by senior management |
Lack of change management at institutions |
Lack of communication |
Lack of professional development |
Lack of support |
Little allowance to "try out" tech tools/software/web |
No time to experiment and try out new things |
Projects never finished |
Reliance on external consultants |
Secret stakeholders appearing late in the production cycle |
Software provider lack of focus on end users and Web |
That every bit of the organisation has to be involved in every project |
Too much dependence on content producers, e.g. curators, gallery authors, education staff |
Trying to get other colleagues involved in technology! |
Willingness of colleague tech adoption |
capacity of organizations to take leaps of faith |
dealing with art historians |
defining projects in terms of ROI |
frequent interruptions during thought-intensive work |
lack of adminstrative support in the way of $$ |
lack of forward planning |
misunderstanding of implications |
mmm |
not enough focus on early prototyping before the tech comes in |
not enough staff |
not enough staff and too many things to do… |
not enough time |
passive/aggressive behavior |
resistance to new technologies on the basis of their perceived danger/risk |
strong aversion to risk-taking, which hampers innovation |
supporting software that was incorrectly chose (e.g. retrofitting a CMS to act as a DAMS) |
user incompetence |
wide range knowledgement needed |
Magical thinking about technology: somehow hoping projects will be cheap and cutting edge with few resources devoted to them |
There's a web/multimedia team, but all the exhibition design is outsourced, so it's difficult to mount integrated digital projects (that work both online and onsite) |
disconnects between depts in larger museums, that make it hard to get all those who could contribute to and benefit from digital projects really engaged |
Irrational fear of open source; irrational fears concerning access to collection information and even low-res images. |
The fact that doing "online stuff" means you have to solve every problem related to technology ("My iPhone doesn't synch my music, help!") |
Convincing staff to use project results (this is true for some staff in key positions. Other staff happy to use the results) |
my department uses a DAM system, but others outside my department won't use it but want access to the content archived there |
Question 2: List any solutions for each of the problems you listed above
First response box:
$$ for training would be easy to get |
Better IT training and also digital awareness training for all staff |
Better investment |
Better organisational understanding of the importance of project management |
Better qualified staff – training |
Circumnavigating IT when they sya can't do and supporting it all ourselves. |
Cloud based |
Creative use of budgets – taking parts from several budgets to make a whole |
Education |
Fewer and smaller |
Focusing on the benefits of the new technology when presenting changes to staff |
Good management |
Greater funding support for equipment |
Hiring further staff |
IT managers who are less about security and NO and more about innovation |
Improve communication by removing large egos |
Keeping to meeting agendas and ensuring people involved are enthusiastic about the project |
Long term strategy agreed at top levels to ringfence time and money for non-project based work |
Lots of demonstrations |
Make responsibilities of depts clearer |
Meetings, Meetings, Meetings |
More independence from IT |
More staff! |
Much clearer policy on approach to copyright, possibly by museums supporting one another |
New, professionally trained management |
Sack the lot of them and start again |
Strict procedures and continuously stressing how things work and how they don't. |
The acknowledgement at senior levels of competence and experience further down the scale |
Training in Project Management |
Upgrade technology to a consistent level |
Willingness to learn |
come up with your own |
educate administration, show them how other museums are taking advantage, find funding |
fundraising |
no foreseeable increase in staffing, so no luck here |
none in sight |
planning |
solutions that we have found or solutions we wish for? The questions is confusing. |
steel myself to do it once more in a way that means they can't forget it |
umm..if I had a solution I'd be rich :) |
Adjust the expectations by explaining the process more in depth and always provide more conservative time estimates, and times that by 150% |
We are now submitting a business case to our IT department for us to have access to these sites. Hopefully this will be widened in the future as Council's become more aware of the essential part technology plays in museums. |
reallocation of institutional resources to recognise changing technological and social environment |
Having highly-placed technologists who are trusted by the museum involved in projects at an early state can help significantly to teach the institution the value of technological expertise. |
Advocate your work to anyone who will listen, get involved in projects from the beginning – and try not to let technology lead, only support good ideas |
Rethinking contracting policies–especially for Web 2.0 services that are free–and approval processes |
Look to private sector technology vendors for workflow and project management techniques and tools or hire consultants (voices from outside are often heard louder than those inside). |
Second response box:
$$ we are given we do not always get |
Allowing staff to make their own decisions |
Cost effective training or events or 'buddying up' to share expertise and experiences |
Crossover training |
Don't tell, stay away from committees until you have something (good) to show |
Encouraging positive comment and activity from outside |
Establish an agreed level of autonomy and freedom for web projects |
Fix to IT issues that take up so much of my time! |
Fundraising specifically for technology as an ongoing need–not just project by project |
Involvement of Technologists before design |
More educated staff about abilities and weaknesses of technology |
More funding and resources for projects |
More rewarding work environment |
More tech-savvy upper management (happened recently) |
More training being offered via bodies such as Museums Galleries Scotland |
More trust in teams |
New, professionally developed board |
Outside normzl dept relationships |
Priorities either need coherent justification or to be realigned. |
Reassigning permissions |
Recruit more staff and do more work in house |
Remove large egos |
Request more specificity and detail |
Speaking to people to explain the complexity and time necessary for project? |
Streamlining Project Management |
The creation of roles at a senior level with understanding of technology |
Training for staff |
Trying to get a pot on our web page for e-learning which displays and advocates our work. |
agreement on acceptable standards for public facing databases |
occasionally half-successful compartmentalization of time spent on specialized and general work |
question assumptions |
shoot the current managers |
sponsorships |
strong compromise with staff training |
technology being an embedded part of the work, like education |
would require a wholesale change in Museum culture – not likely to happen quickly |
institution-wide training in Word, PowerPoint, Excel etc AND in newer more interesting tools for presentations (eg Prezi), data visualisation (ManyEyes, Wordle) etc |
Increase levels of digital literacy through out organisation and sector by training, workshops and promotion |
Write in the importance of technology projects to accomplishing the mission in strategic planning and grant documents and form interdepartmental teams of people to address technology issues and raise technology's profile and comfort level within the institutional culture. |
make sure to 'copyright' my own inventions and publicise them before anyone else needs to re-invent them |
Show them that colleagues in their field are using the same technology, once they're willing to listen, show how the results will help them, then make participation as easy as possible for them. |
If, for every bit of unfounded, unresearched opinion, the technologist can counter with facts about how people actually behave in the world outside the museum, over (large stretches of) time this problem can be gradually allayed. |
Presenting the case for how technology can do certain things really well and how it is best find the better fit than to force technology to be what it isn't |
Our institution could benefit from professional training on effective communication, but it's not in the budget. |
Organising lunches and other team activities to continuously explain and inspire people about new and social media |
Third response box:
(Sadly) winning awards |
Admin-down promotion of tech initiative adoption |
Agreement on stakeholders and sign off processes up front – and sticking to that |
Be very strict with project deadlines! |
Better communications from the top |
Developing a Museum Service strategy for everyone to use IT – like V&A have! |
Education |
Ensuring that people at senior levels support digital projects |
Go and do. Prototype to prove point |
Good management |
Hired more competent users or remove technically-involved tasks from users |
I think we need new ways of demonstrating value other than £s or people through the door |
Identify internal skills before commissioning outside consultants |
Improved communications – more vision |
Informal brown-bag lunches where ideas are pitched and potential explained. |
Inventiveness! |
Longer timelines, adequate staffing levels |
Look for oppurtunity to learn more and implement new systems that help with the day to day work |
Make it as easy as possible to use the results |
Museums need to start thinking more like libraries |
No idea how we can make LA central ICt departments more helpful |
Outsource all IT relating to web projects |
Professional development for staff |
Remove large, scary egos |
Smile, help them, and complain in silence. |
Some inovative young blood in these roles |
Technologists in upper management |
Try something small as a pilot to reveal realistic benefits and pitfalls |
act of God |
bringing techies into the development process earlier in a new exhibit etc. |
ditto |
effective allocation of scarce resources |
rewriting job descriptions to incorporate tech initiatives into everyday tasks |
specialization |
there is no solution for art historians except possibly to keep them out of museums and galleries |
time-shifting certain kinds of work to early morning or evening, outside regular hours |
Trying to find public outputs of infrastructure-related technology can help with this problem. The way some museums have begun using collections APIs as, in essence, a PR tool, is a good example of this approach. |
Selected responses to Question 3: Any comments on this survey or on the issues raised?
Some comments were about the survey itself (and one comment asked not to be quoted, so I've played it safe and not included it) and didn't seem relevant here.
- Would like to know what other museum staff feel, but am guessing response may be very similar
- There is still some trepidation and lack of understanding of what it is exactly that digital technology can play in display, interpretation and education programming. Though there are strong peer networks around digital technology, somehow this doesn't get carried over into further advocacy in the sector in general. In my learning department there is some resistance to the idea of technology being used as a means in itself working across audiences, and it instead has to be tied in to other education officers programmes. The lack of space to experiment and really have some time to develop and explore is also sadly missed as we are understaffed and overstretched.
- Not enough time, money or staff is true of most museum work, but particularly frustrating when looking at the tools used by the private sector. This imbalance may be part of the source of unreasonable expectations – we've all seen fantastic games and websites and expect that level of quality, but museums have 1/1000th of the budget of a video game studio.
- The interdepartmental nature of many tech projects has challenged us to define under whose purview these projects should be managed.
- In my organisation I find the lack of awareness and also lack of desire to do things online difficult to comprehend in this day and age. It is not universal, fortunately the Head of Service gets it but other managers don't. I'm fed up hearing 'if its online they won't visit' and I'm afraid I've given up trying to convince them, instead I tend to just work with the people who can see that putting stuff online can encourage visitors and enhance visits for visitors.
- Being a federal institution, we receive funds for physical infrastructure, but rarely for technical infrastructure. I would say fear around copyright of digitized collections is a barrier as well.
- Until the culture of an institution of my size changes at the top, it will continue to be a challenge to get anything through in a timely manner.
- Funding and resources (staff, time, etc.) are the main roadblock to taking full advantage of the technology that's out there.
- There needs to be a way to build a proper team within the museum structure and make silos of information available.
- I think the frustrations I raised are exactly the reason why some of us are in the museum sector – for the challenge.
- We are fortunate in that we have a very forward-looking Board of Trustees, a visionary CEO and a tech team that truly loves what they do. But we – like any non-profit – are always limited by money and time. We've got loads of great ideas and great talent – we just need the means and the time to be able to bring them to fruition! We have actually rewritten job descriptions to make certain things part of people's everyday workflow and that has helped. Our CEO has also made our technological initiatives (our IVC studios, our online presence, our virtual museum….) part of our strategic plan. So we are extremely fortunate in those respects!
- I am a content creator, rather than a technie, but as my role is digital, everyone assumes I understand every code language and technological IT issue that there is. And I don't.
- why is it that those who are not involved in our work have so much to say about how we do our work down to the last detail
- One of the largest problems faced by IT staff in museums is the need to push the envelop of technology while working within very limited budgets. There is always a desire to build the newest and best, but a reluctance to staff and budget for the upkeep and eventual use and maintenance of the new systems. That said, working for a museum environment offers more variety and interesting projects than any for-profit job could ever provide.
What would Phar Lap do? AKA, what happens when Facebook and museum URIs meet a dead horse?
Phar Lap was a famous race horse. After he died (in film-worthy suspicious circumstances), bits of Phar Lap ended up in three different museums – his skin is at Melbourne Museum, his skeleton is at Te Papa in Wellington, NZ, and his heart is in Canberra at the National Museum of Australia.
I've always been fascinated by the way the public respond to Phar Lap – when I worked at Museum Victoria, the outreach team would regularly get emails written to Phar Lap by people who had seen the film or somehow come across his story. (I was also never quite sure why they thought emailing a dead horse would work). So when I first heard that Phar Lap was on Facebook, I was curious to see which museum would have 'claimed' Phar Lap. Does possession of the most charismatic object (the hide) make it easier for Melbourne Museum to step up as the presence of Phar Lap on social media, or were they just the first to be in that space? The issues around 'ownership' and right to speak for an iconic object like Phar Lap make a brilliant case study for how museums represent their collections online.
And today, when I came across three posts (Responses to "Progress on Museum URIs", Progress on Museum URIs by @sebastianheath, Identifing Objects in Museum Collections by @ekansa) on movements towards stable museum URIs that problematised the "politics of naming and identifying cultural heritage" and the concept of the "exclusive right of museums to identify their objects", I thought of Phar Lap. (Which is nice, cos 80 years and one day ago he won the Melbourne Cup).
Of the three museums that own bits of the dead horse, which gets to publish the canonical digital record about Phar Lap? I hope the question sounds silly enough to highlight the challenges and opportunities in translating physical models to the digital realm. Of course each museum can publish a record (specifically, mint a URI) about Phar Lap (and I hope they do) but none of the museums could prevent the others from publishing (and hopefully they wouldn't want to).
Or as the various blog posts said, "many agents can assert an identity for an object, with those identities together forming a distributed and diverse commentary on the human past", and museums need to play their part: "a common identifier promoted by and discoverable at the holding institution will ease the process of recognizing that two or more identifiers refer to the 'same thing'".
Of course it's not that simple, and if you're interested in the questions the museum sector (by which I hopefully don't only mean me) is grappling with, the museums and the machine-processable web page on Permanent IDs has links to discussions on the MCG list, and I've wrestled a bit with how URIs might look at the Science Museum/NMSI (and I need to go back and review the comments left by various generous people). I'd love to know what other museums are planning, and what consumers of the data might need, so that we can come up with a robust common model for museum URIs.
And to reward you for getting this far, here is a picture of Phar Lap on Facebook as his skin and bones are about to be re-united:
UK Culture Grid wants to know what developers need – get in!
Neil Smith from Knowledge Integration dropped by the Museums and the machine-processable web wiki to ask what users (developers) need to get data in and out of the Culture Grid:
To support the ambitious targets for increasing the number of item records in Culture Grid, we thought know would be a good time to review the venerable old application profile we use for importing metadata into the Grid. I've added a discussion page reviewing options at http://museum-api.pbworks.com/w/page/Culture-Grid-Profile.
We really want the community to be involved in helping ensure that whatever profile (or profiles) we support will meet the needs of users – not only for getting things into the grid but also for getting things out in a format that is useful to them. Although the paper focusses mainly on XML representations of metadata, we're also interested in your views on whether non-XML representations (e.g RDF or JSON) need to be supported.
So whether you work in a museum or are an external developer who'd like to use museum data, I'd encourage you to think about the four options Neil outlines, and to comment, ask questions, share sample data, vote for your favourite option, whatever, on the Culture Grid Profile page. One of the options is to develop a new model – definitely more time-consuming, but a great opportunity to make your needs known.
As an indication of the type of content that's available through the Culture Grid, I've copied this text from some of their about pages: "It contains over 1 million records from over 50 UK collections, covering a huge range of topics and periods. Records mostly refer to images but also text, audio and video resources and are mostly about museum objects with library, archive and other kinds of collections also included." So, that's:
- "information about items in collections (referencing the images, video, audio or other material you offer online about the things in your collections)
- information about collections as a whole (their scope, significance and access details)
- information about collecting organisations (contact and access details)"
There's a lot of cultural heritage and tech jargon involved on the Culture Grid Profile discussion page – don't hold back on asking for clarifications where needed. I'm certainly not an expert on the various schemas and it's a very long time since I helped work out the Exploring 20th Century London extensions for the original PNDS, but I've given it a go.
If you've read this far, you might also be interested in the first ever Culture Grid Hack Day in Newcastle Upon Tyne on December 3, 2010.
One reason why (science) museums rock
When I started work at the Science Museum a few years ago, after five years with a social history museum and archaeology service, I was curious about how the additional tasks of communicating scientific principles, contemporary science news and the history of science and technology would affect interpretation, collections and exhibitions. With that in mind, I did some research about science museums and came across an article about the impact of the Palais de la Découverte (a science museum in Paris) translated for me as:
In a recent work entitled 'Comment devient-on scientifique?' (How does one become a scientist?) published by Editions EDP, Florence Guichard indicates the results of a survey undertaken in the Ile-de-France: 60% of scientists over 30 and 40% of scientists under 30 claim, without prompting, that the Palais de la Découverte triggered their vocation. Pierre Gilles of Gennes, the winner of the Nobel prize for Physics is one of those 'lovers' of thePalais de la Découverte who was still visiting the place a few years before his death in 2007.
[Update – coincidentally, the day after posting, I came across another reference to the impact of science museums on children's interest in science:] The evolution of the science museum:
When did scientists first become interested in science? A 1998 survey of 1400 scientists, conducted by the Roper Starch organization for the Bayer Foundation and NSF, reported that a respected adult, such as a parent, was the biggest factor in stimulating childhood interest in science. […] a variety of informalactivities had an effect. […] 76 percent said science museum visits
That's pretty amazing. But ok, for people who aren't scientists, why does science matter? Well, for a start, the UK needs to keep up with the rest of the world, and there are global problems that we need scientists to help solve. At about the same time, President Obama stated in his inaugural address that he would "restore science to its rightful place". Ed Yong, among others, answered the question, so 'what is science's rightful place?':
…underneath all of the detail lie some basic principles that science is built upon and these, I feel, ought to be more mainstream than they perhaps are. We should be strive to be unceasing in our curiosity, rational in our explanations and accurate in our communication. We should value inquiry and the power of evidence to change opinions. We should be unflinching in our search for understanding and the desire to test the world around us.
There is no question in my mind that these tenets should act as guides to our lives (albeit not exclusively; they are necessary, rather than sufficient). This is the greatest contribution of science to society. It acts as a stimulant that keeps us from sleepwalking through a wonderland. It is a cloth that wipes away superstition and myths to reveal an ever-closer approximation of the truth. It is a mental prophylactic that shields our minds from the folly of confirmation bias or the lure of unrepresentative anecdotes.
Tell people about the latest discoveries and many will ask what the significance is to their lives. In some cases, there's no way to answer that – they either appreciate it or they don't. But the very question misses an important point. The actual results may not be relevant but the principles that underlie them most definitely are, and they are omnipresent. Curiosity. Investigation. Communication. What could be more human or more pertinent to our casual existence?
The UK curriculum (key stage 1, key stage 3) aims to teach the value of scientific enquiry and perhaps fire a lifelong 'curiosity about phenomena in the world around them', and I suspect science museums make that teaching just a bit easier. I know that the majority of people I talk to can still remember their school visit to science museums, but I haven't yet asked them what effect it might have had on their lives – does anyone know of any research?