Why museums matter: 'Museum Ideas 2012 – Museums in the Era of Participatory Culture'

In early October I attended Museum/iD's conference, Museum Ideas 2012 – Museums in the Era of Participatory Culture. I've posted the first part of my notes at 'War, Plague and Fire' and 'Bootstrapping Innovation in Museums' at 'Museum Ideas 2012 – Museums in the Era of Participatory Culture'.

I'll start this with a 'too long; didn't read' version: overall, the themes of the day seemed to be a version of Tim O'Reilly's 'work on stuff that matters', whether it's improving economic or social justice or helping museums cope with the need for constant evolution in a time of change. Museums matter, and the work people do in museums matters, whether they're reaching new audiences by reconsidering technology or marketing campaigns. There was also a thread around challenging dominant versions of history and confronting stereotypes, whether challenging YouTube viewers with performance art or democratising the process of documenting history.  Many of the projects we heard about were also strongly tied to the mission of their museum or team (and none of them were about technology in its own right).

The final speaker before lunch was Tate Media's Jane Burton, who spoke on Radical art experiences for the online space. She tied their work in creating 'radical content' for existing online spaces where their audiences are (i.e. not expecting them to come to your museum or your website) to Tate's mission to increase the publics' understanding and enjoyment of art. Their Tate Shots reach an audience of 3 million people a year directly, and more through syndication to the Guardian, Huffington Post, etc. The videos are about 3 minutes long and capture the artists visiting the galleries, working on exhibitions, etc; they're relatively unformated and don't have a presenter – the ease of being able to create them means they have a living archive of films that can exist online for free forever. They refuse to pay annual rights charges to show art in the films so they work with living artists they can get permissions from.

Tate has a small team with limited resources so they collaborate with others to reach audiences. Burton discussed a project with BMW on YouTube ('people weren't expecting to see performance art when looking for pandas' but some of the people who happened upon it stayed, particularly as they were engaged in conversation with art-loving audience members); Tate Kids film project; the Gallery of Lost Art (which turns the gradual release of archival material into an asset: posts to social media keep audiences coming back); Exquisite Forest. She also talked about mobile – 10% of traffic to their website is on mobile devices (which seems low, mobile traffic for a multi-museum project I'm working with averages about 17-20%) – and 'playful apps'. Advice on risk-taking: 'don't ask the directors, just do it'. They did three apps that might not have gotten permission to go ahead if they'd asked. Tate Trumps (updated after getting flack in the iTunes store about not being able to play outside the gallery); Race Against Time – play as a chameleon restoring colour to the world, 'activate the game at Tate Modern for special powers'; Magic Tate Ball shows artwork from Tate's datavase selected by time of day, weather, ambient sound, location of the device. They've had over 100,000 downloads across those platforms. Magic Tate Ball was received really well in India on Nokia phones, highligting that you need to think about your role in the world, not just the UK.

The next speaker was Louise Shannon from the VA's Contemporary Programmes team on Strategies for engagement: contemporary programmes at the V&A. Their goal is to support creative design, engage diverse audiences, be open and engaged, and have a global point of view. They have two exhibitions a year in a dedicated contemporary space; exhibitions that are popular and accessible, agenda-setting and responsive (critical) and creative, spectacular, risk-taking. Their projects include an experiment with an 'open source marketing campaign' for Decode – people could take the animation code, re-work it and re-publish it on the V&A website; through a partnership with a media placement company it might also be projected in tube stations or end up on posters. [Partnerships for broader reach was a theme in Jane Burton's talk about Tate, too, but it's only now that I've thought to ask about advice on partnerships for museums that aren't super-brands in their own right.]. Shannon also discussed the V&A's Friday Lates, part of their programme since 1999: 'the two staples are a DJ and a bar, everything else changes'.

Francesca Rosenberg, Director of Community and Access, MoMA spoke on Advanced Style: Why Museums Ought to Respect Their Elders, pointing out that 'we are all apprentice older people. We can do this right, or we can do this wrong'. Like any accessibility issue, 'when we make changes for older visitors we make the museum better for all'. Her talk was inspired by the book and blog, 'Advanced Style', though that's only one model – there's more variety among older people than any other age group. Rosenberg pointed out that older people have time to devote to civil engagement, so design projects so they can participate, or re-market the programmes you already have. MoMA did a study with NYU to evaluate the impact of the programme – less depression, more social connectedness, new appreciation of their loved one. Personally, this was one of the most inspiring talks of the day, partly because it reminded us why museums do this work. The next speaker started by saying that MoMA's work inspired a project that his parents participate in, which just reinforced that.

Adam Rozan spoke on SURVIVAL: The Case for Evolutionary Adaptation In Museums. His
metaphor of 'evolutionary adaptation' echoed Sharon Ament's keynote in calling change 'the new normal'. He talked about 'five ways Starbucks are changing the game (even though they are already doing well)', (an unfortunate choice as many people in the room didn't seem to like Starbucks), then asked why do museums do the things they do? Are museums thriving? Attendance is up but there are lot of museums that aren't doing that well. He added together the museums that increased and decreased visits to get a 'stagnancy' figure. Overall museums aren't doing that well, the US is seeing stagnancy across the board. Our populations are changing, we can't keep doing the same things and expect the same outcomes. Rozan pointed out that lots of people are competing with museum-like experiences, whether MOOCs or Starbucks and called for people to re-imagine the museum – museums as living spaces; as content creators; as education centres.

The tone changed after the break as Lisa Junkin from the Jane Addams Hull-House Museum in Chicago talked about Report to the Public: dangerous histories, public history and community development and an exhibition about the 'Conservative Vice Lords'. They're interested in how museums contribute to the growth and development of local communities, particularly of under-served communities. The CVL exibition was a co-curated pilot exhibit, taken on by their nineteenth century historic house museum because their museum is dedicated to dangerous ideas, encouraing discourse not as 'superficial consensus building but fostering dissent'. The house is dedicated to Jane Addams, the first woman to be given a Nobel Peace Prize, also called the 'most dangerous woman in America'. But it turned out that the exhibition was so controversial that they struggled to bring it into the neighbourhood because of fear of vandalism from other gangs. They ultimately displayed the original artefacts outside the area itself and put panels in local shop windows instead. The panels had numbers to call to hear audio content or to leave their own memories of the CVL. The exhibition closes by asking 'what next?'. Junkin also pointed out that museums have unique role to play with counterpublics, but museums are still often complicit in marginalising the publics they're meant to serve. In sharing the museum's authority and social capital with community groups, they can amplify their marginalised voices.

Jennifer Scott of the Weeksville Heritage Center, Brooklyn spoke on Normalcy as Innovation: Radical Dignity and the Right to Historical Inclusion. Weeksville marks a history that was erased from the books, but luckily for them both its nineteeth century and 1960s histories were victories. They work hard for historical inclusion: 'everything that we do is to democratise the documentation process of history', and participation is 'never a choice for us'. It was created by the community so they do everything they can to support the needs of the community. They interpret the everyday lives of ordinary people ('what was it like to be a free black New Yorker in 1838?'), normalising them in contrast to the 'histories of deviance' and traumatic events like slavery and civil rights-related violence that usually attends black history in America. The Weeksville site is an answer to assumptions and stereotypes about black history. They've created historical interpretive narratives that they've noticed visitors respond to then translated them into core values that are reflected in their tours, events and programmes. They include everything from 'girls night out' film nights with wine and cheese or a farmers market to cutting-edge art. Like Junkin's talk, this was a powerful reflection on the ways in which museums can work towards greater social justice, and like Rosenberg's talk, it left me feeling inspired by the good that museums can do.

The final presentation was from Tony Butler of the Museum of East Anglian Life, Everybody's Happy Nowadays: How museums can create conditions for well-being without costing the earth. He talked about the need to address 'bigger than self' issues and the challenge of making them relevant to everyday lives of people. People not only beneficiaries but also co-curators of the space at MEAL; they're not just a knowledge-based institution but also part of an active citizenry. He quoted Polly Toynbee on 'the most unequal societies are the least happy' and discussed alternatives to economic orthodoxy – 'one where planet and people matter' like Bhutan's 'gross domestic happiness'. MEAL's principles are: stewardship; participation; social enterprise; mindfulness, and a study has shown that for every £1 invested with them, they have generated £4 of social value. He said 'participation' is not just asking visitors what they think of the museum, and asked museums to get beyond 'participation-lite'.

Disclosure: my ticket was provided by Museum/iD. Many thanks to the speakers for their excellent presentations.  Some of the speakers on twitter include @ljunkin @tonybutler1 @adamrozan @francescatime @sebchan @rjstein.

'War, Plague and Fire' and 'Bootstrapping Innovation in Museums' at 'Museum Ideas 2012 – Museums in the Era of Participatory Culture'

I've finally had a moment to catch up and post the first part of my notes from Museum/iD's conference, Museum Ideas 2012 – Museums in the Era of Participatory Culture. Overall it was a great conference that left me with a lot of things to think about for how museums can adapt and thrive in the current international context, and reminded me why museums should survive: they matter. I've posted my thoughts from the later sessions at Why museums matter: 'Museum Ideas 2012 – Museums in the Era of Participatory Culture' with a short summary of the whole event at the start.

Sharon Ament's keynote at Museum of London Docklands

The day was chaired by Ben Gammon who began by pointing out that innovation is no longer a luxury, it's now critical for survival.

The keynote speaker was the new Director of the Museum of London, Sharon Ament, who spoke on War, Plague and Fire: museums and libraries in the era of participatory culture. Previously Ament was director of public engagement at the Natural History Museum, and she drew on that background in her talk while also relating it to the collections of the Museum of London and the docklands location of the conference. She called for museums to look at what participatory culture means to the people they serve, especially when the individual has the capacity to be heard more loudly than ever before. The international context in which we're living – with civil unrest, economic crises and global warming – is a time of change and fear means that adaptation to the external environment is an important concept for museums today. Her talk, and some of the discussion afterwards, focused on the role of museums and libraries as venues for independent discovery; accessible to many because entry was free. She suggested that creative responses – small things that can happen spontaneously, like the 'pop-up' concept – might be useful for reaching people.

One final quote to close, from the Salzburg Global Seminar and the Institute of Museum and Library Services report on 'Libraries and Museums in an Era of Participatory Culture': 'technology is a tool, not an objective, and that the creation of increased public value is the end goal. Identifying stakeholders’ needs means addressing human relationships, a sense of organization, and an intellectual construct to shape information and access'.

The next session was a 'fireside chat' with Rob Stein (Dallas Museum of Art) and Seb Chan (Cooper-Hewitt Museum) reflecting on 'Bootstrapping Innovation in Museums' and their experiences in changing museums. They discussed collaboration (Stein noted that everything he's built that's had a modicum of success has been a collaboration with lots of people), the pace of change in different museums (including the need to build a risk-tolerant culture), and the risk of assuming that technology is an inherent part of innovation (Stein observed that the change that needs to happen at DAM is cultural, about shifting ambition). How do you create a culture of innovation? Chan mentioned Elaine Heumann Gurian's Wanting to be the Third on your Block and said that the first thing he did when he started at the Cooper-Hewitt was create a space that gave people permission to change. He set up 'labs' as a space for people to talk about stuff, which also gave his immediate team a public voice for the first time. He pushed fast to get quick results on some straightforward things to start to set an expectation of speed and accelerate culture: 'right now, doing things fast matters more than doing things well'. He talked about cultivating rogues and tricksters in the museum to accelerate change and get a paradigm shift and suggested tackling root problems rather than symptoms for issues like copyright. They also discussed how to play up the fun of museum jobs to make them more attractive in a competitive tech jobs market, and the importance of putting some money into innovation where possible. Stein suggested that it's possible to support innovation without a budget, e.g. museums can hold 'research forums' where people share what they're working on.

Chan also said museums have turned themselves into 'exhibition farms', letting them suck huge amounts of resource; together with the obsession with 'finish' this slows innovation that could come from re-thinking how exhibitions and public programmes work together. Stein observed 'museums seem to like gargantuan problems, things that take five years to get out the door [like] exhibitions, publications, buildings.'

They discussed the mismatch between museum exhibition launch models and software models: 'people want to feel that something's finished when it launches, they want the party and the holiday'. But in software development, no-one takes a holiday straight after launch because they're watching what people do with the new software. [I was really interested in this section as it's something I've thought about a lot (e.g. does a museum's obsession with polish hinder innovation?) – I suspect museum technologists have two clashing mental models about how to work: one is the web agency model, based around cycles of 'launch, observe, iterate, update'; the other is the 'long slog to an unmovable launch date then onto the next project' of museums. When the rest of the world moves on the agile, iterative model, it's frustrating being tied to the museum model, particularly when it seems to have more flaws than benefits for modern audiences.] In closing they talked about the effectiveness of various models of innovation, whether attempts at top-down innovation, departments of innovation or more integrated models of innovation.

This post is already quite long, so I might hit publish now and come back to the other talks later.

Disclosure: my ticket was provided by Museum/iD.

Is it time for museums to go public about the impact of funding cuts?

Back in December last year I posted asking 'Why do people rally to save libraries but not museums?'. Many of the reasons revolved around the different relationships people have with their local library compared to their local museum, the types of services they offer, and especially the idea that part of using a library involves visiting it regularly: libraries are simply more embedded in people's daily lives than museums.  But a few other responses addressed the perception that libraries were under threat, but museums weren't because 'the immediate threat to museums isn't highlighted'.  Libraries took to social and traditional media, asking both famous and ordinary library users to speak up on their behalf  (e.g. Voices for the Library, Speak up for libraries, and sample press coverage on the BBC 'Library closure threats spark campaigns across England' and Guardian 'The campaign to save libraries continues'), but museums were largely silent as they quietly said goodbye to staff, reduced their services or simply closed.

Some reasons why museums might not be taking their fight to survive against cuts to the public are highlighted in this piece from the Museums Association's Museums Journal: Head to Head, with David Fleming, director of National Museums Liverpool and Simon Wallis, director of the Hepworth Wakefield.  It's a really important conversation for the UK's museum sector, so I'd encourage you to go read it yourself, but to pick up some important points, David Fleming says:

'I can’t for the life of me understand why anyone would think it’s useful to the museum sector for us to keep quiet about the funding cuts that are affecting so many of us. … our sector, unlike many other sectors, appears to be reluctant to talk about the impact that cuts are having, and I don’t know why.'

The reason for silence seems to be (from Simon Wallis):

'I think we do need to be very wary of how what we are communicating can be seen by the public. I frequently encounter derision and anger from some people over receiving what they see as a “public subsidy” taking money from taxpayers’ pockets for non-essential elitist services.'

I suspect there are other reasons that contribute to the silence, like gagging orders about cuts and redundancies at councils, and if you haven't already read Nick Poole's The Ties that Bind, go read it now. One quote that's relevant to museums' silence over cuts is: 'The National Museums will broker a deal under which the cuts to baseline budgets are maintained at 3-5% per annum for the next 2 years, in  return for which they may be fairly quiescent on the question of overall public subsidy of culture and the arts.'

I don't think a fear of comments about 'elitism' should be enough to stop museums taking their fight to the public, especially when, as another Museums Journal article points out, thirty museums and heritage sites have shut in the past two years.  Maybe it's time to get over that fear and ask the public if they want to lose their museums?

'Behind-the-themes' at the UK Museums on the Web conference – UKMW12 'Strategica​lly Digital'

Full disclosure: I'm the Chair of the Museums Computer Group, and in this case I also chaired the Programme Committee, but I think we've put together a really strong programme.  I thought I'd provide some background here about where the themes came from.  (Also, I'll take any excuse for a punning title.)

When putting together the themes, I reviewed reports from a number of international conferences and went through the archives of the MCG's mailing list to get a sense of the issues that were both bugging our members on a daily basis and having an impact on museums more generally.  I've also spent time talking to staff in museums in Australia, New Zealand, Taiwan, the US and (of course) the UK and those conversations also informed the themes.  I also referred back to the MCG Committee's discussions about our vision for 'MCG@30', which included supporting our members by advocating for their work at higher levels of the museum sector. Hopefully this event is part of this process, as is a session on 'digital strategy' at the Museums Association conference.

For me, being 'strategically digital' means the best solution for a project might not involve technology.  Being 'strategically digital' offers some solutions to the organisational change issues raised by the mismatch between web speed and museum speed, and it means technology decisions should always refer back to a museum's public engagement strategy (or infrastructure plans for background ICT services).

Like our 'Engaging digital audiences in museums' Spring meeting that aimed to get museum technologists and educators talking and learning from each other, UKMW12 is about breaking out of our comfortable technology-focused bubble and making sure the goals and language of web and digital teams relate to the rest of the organisation; it's also about helping the rest of the museum understand your work.  We've seen a range of people sign up for tickets so far, so hopefully the day will provide a chance for staff to understand more about the workings of their own museum as well as the museums presenting on the day.  The conference is grounded in reality: our speakers address both successes and failures in digital strategies and organisational change.  You can get a sneak preview of the range of discussion on the day at Andrew Dobson's post on '10 things I have learned working for Sky', Tate's Online Strategy or Caper on Happenstance, Simon Tanner's 'Balanced Value Impact Model' and of course through the talk abstracts in the programme.   Some of our best Museums on the Web conferences have featured a similar mix of fresh voices from outside the sector and hard-won wisdom from within the sector, so I have high hopes for this event.

After some thought, a call for papers and the input of the wonderful 2012 Programme Committee (Ross Parry, Melissa Terras, Carolyn Royston and Stuart Dunn), this is the result:

Logo that says: 'museums computer group: connect me, support me, inspire me'

The Museums Computer Group's annual Museums on the Web conference – UKMW12 – will be held at the Wellcome Collection in London on 30 November 2012.

UKMW12 is about being ‘strategically digital’. Responding to the issues faced by museums today, it's an opportunity to take a step back from the everyday and think strategically about the impact of the digital revolution on your museum and on the sector as a whole, including themes such as: digitally enabling the modern museum and its staff; sustaining the digital agenda and the realities of digital strategies and organisational change; and the complexities of digital engagement and the impact of social media on audience expectations. 

UKMW12 brings together speakers from organisations including the Tate, the V&A, UCL, King's College, the Guardian, Strategic Content Alliance, Collections Trust and Caper. 

As always, UK Museums on the Web is a day for being inspired by the latest ideas, for learning from case studies grounded in organisations like yours, and for networking with other technologists, curators, managers, academics, learning and marketing specialists in the museum and heritage sector. 

Don't miss out! Book your ticket now at http://ukmw12.eventbrite.co.uk
Find out more about the conference at http://bit.ly/ukmw12.

If you've never been (or haven't been for a while) to an MCG event, these posts link to several event reports from attendees and should give you an idea of who goes and what's discussed: Your blog posts and tweets about ‘Engaging digital audiences in museums’ (Spring 2012); UKMW11 Blog Posts (theme: The innovative museum: creating a brighter future); UK Museums on the Web 2010.

On a personal note, this event will mark 30 years since the first ever Museums Computer Group event, and eight years since the first UK Museums on the Web conference – a milestone worth celebrating!  If you'd like to be an active part of the MCG's future, we'll be electing new committee members in the lunchtime AGM on November 30.  Get in touch if you're curious about how you could contribute…

Confluence on digital channels; technologists and organisational change?

I suspect this is a few posts in one, but bear with me as I think aloud…

There can be only one…

I'm fascinated with the idea that digital channels are the point where the various functions of a museum – marketing, research, collections, outreach, education, fundraising, etc – meet. (If you've worked in a museum for a while you've probably witnessed heated internal discussions about which departments can have prominent spots on the front page of a museum website, or about who runs the $MuseumName Twitter or Facebook accounts.) This confluence in digital channels hopefully encourages organisations to think about what content (and who) best represents them to the world – but I suspect that often it's less about the public engagement strategy and more about organisational history and politics.

Similarly, building websites, apps and social media entails a series of decisions that operationalise a museum's big 'vision' statements; but as these decisions are made on the fly, they're often again less strategic and more subject to the vagaries of the organisation. For technologists, there's often also a tension between wanting to ensure sensible digital decisions are made and not wanting to be a bottleneck in the long line of sign-off documents and meetings involved in museum projects (and I'm still not sure how best to resolve that, especially when it's easy to make the wrong choice but technology changes more quickly than most museums can train staff).

Museums seem to struggle when the quality of those decisions, and therefore the quality of the final product, rests in part on whether audience-focused experts in technology, content, and graphic and experience design are present and heard at critical points, even when their recommendations contradict those of more established voices.

Why websites suck (or suck more than they should)

Building digital products means challenging 'the way things have always been done', and while museums-as-organisations are notoriously resistant to change, these definitional issues around the role of a digital team – technical delivery, content strategy, experience design, or some combination of the three – aren't unique to heritage organisations. Analytics guru Avinash Kaushik wrote: "I believe most websites suck because HiPPOs create them. HiPPO is an acronym for the 'Highest Paid Person's Opinion'. … The HiPPO is a poor stand-in for what customers want". That's possibly putting it too strongly, but it seems that potentially interesting digital projects do fail to deliver on that potential more often than they should, and it's not only because museums are generally a long way from thinking 'digital first'.

So who can stand up to 'the way things have always been done' and inter-departmental bun fights and represent the needs of our audiences in technology projects? In museums there's often a perception that digital teams are a service department (perhaps because of their roots in IT departments) while digital teams see themselves as creative departments, commissioning content and design, producing innovative experiences and consulting within the museum on digital projects and audience needs as well as delivering technical solutions. Coming down on the side of web teams in 'Web teams need real authority' Paul Boag pronounced: "web teams should have the final say about what appears on the website. They should have the authority to reject content, remove out of date content and maintain editorial control". His post got such a huge response that he expanded on this in another article, 'Paul Boag: give web teams more authority', where he called for organisations to break out of entrenched working methods and "establish a separate web strategy that defines who owns the website, how it will be operated and how editorial decisions are made". He noted that successful websites aren't just about code, "it's also about helping bring about cultural change to allow better management of sites". While Claire Ross' experience with digital R&D in museums might be more intense than the usual museum digital project, it bears out my experience that (in the words of one senior digital manager) 'organisational change is one of the most important things about what we do' and that this changes needs to be supported by senior management to be truly effective.

The call for strategic decision-making about organisational websites (and by extension, other digital channels) isn't new but it might be getting to the point where we can't ignore it. In 2011 Jonathan Kahn wrote A List Apart article on 'Web Governance: Becoming an Agent of Change, noting that the "the website is now the digital manifestation of the organization" but that "the user experiences we deliver don’t meet our expectations [because] when it comes to the web, organizations are broken". The article proposes 'web governance' as a combination of web strategy, web governance, web execution, and web measurement. And it's not all doom and gloom – many organisations (museums included) are resolving issues around web governance and thriving in a digital environment. But what happens to museums that rely on old models and don't sort out web governance until it's too late?

As Kahn says:

"The internet revolution has created huge social change: it’s changed the way people relate to organizations and it’s already destroyed several once-mighty industries, like newspapers, travel agents, and music publishing. Although we’re comfortable with the idea that the web is critical to organizations, we often miss the corollary: the web has changed the way organizations operate, and in many cases it’s changed their business models, too. When executives can’t see that, it causes a crisis. Welcome to your daily web-making reality."

Sound familiar?

[Edit to add: the Museums Computer Group has a call for papers for UK Museums on the Web 2012 on the theme of 'strategically digital' and you might want to submit a proposal soon if you've been working on these kinds of issues. Disclosure: I'm the MCG's Chair.]

And therefore, museum technologists need to step up…

A while ago, I had one of those epiphanies that occur in random conversations when I realised that my views as a technologists are informed more by my experience as a business analyst and user experience researcher than my time as a programmer: for me, being a technologist is not (only) about knowing how to cut code, it's about years of sitting in a room listening to people describe their problems, abstracting and analysing them to understand the problem space and thinking about how technology-driven change fits in that particular context.

I'm wondering if a better definition of museum technologist is someone who can appropriately apply a range of digital solutions to help meet the goals of a particular museum project. Even better, a museum technologist should be able to empathise with stakeholders enough to explain the implications of their technology choices for established internal work patterns and to contextualise them in relation to audience expectations. I guess this is also a reflection of the social changes the internet has brought – we geeks aren't immune from the need to change and adapt.

[Update, April 2013: I wonder what the answer would be if we asked other museum staff what they think a technologist should be? The role of 'translator' is valued by some project teams, but is the technologist always the best person for the job? If you're reading this before April 12 2013, you might want to take the survey 'What is a Museum Technologist anyway?' that Rob Stein and Rich Cherry have put together.]


If you liked this post, you may also be interested in Museums and iterative agility: do your ideas get oxygen? (21 November 2010) and A call for agile museum projects (a lunchtime manifesto) (10 March 2009).

Museums, Libraries, Archives and the Digital Humanities – get involved!

The short version: if you've got ideas on how museums, libraries and archives (i.e. GLAM) and the digital humanities can inspire and learn from each other, it's your lucky day! Go add your ideas about concrete actions the Association for Computers and the Humanities can take to bring the two communities together or suggestions for a top ten 'get started in museums and the digital humanities' list (whether conference papers, journal articles, blogs or blog posts, videos, etc) to: 'GLAM and Digital Humanities together FTW'.

Update, August 23, 2012: the document is shaping up to be largely about ‘what can be done’ – which issues are shared by GLAMs and DH, how can we reach people in each field, what kinds of activities and conversations would be beneficial, how do we explain the core concepts and benefits of each field to the other? This suggests there’d be a useful second stage in focusing on filling in the detail around each of the issues and ideas raised in this initial creative phase. In the meantime, keep adding suggestions and sharing issues at the intersection of digital humanities and memory institutions.

A note on nomenclature: the genesis of this particular conversation was among museumy people so the original title of the document reflects that; it also reflects the desire to be practical and start with a field we knew well. The acronym GLAM (galleries, libraries, archives and museums) neatly covers the field of cultural heritage and the arts, but I'm never quite sure how effective it is as a recognisable call-to-action.  There's also a lot we could learn from the field of public history, so if that's you, consider yourself invited to the party!

The longer version: in an earlier post from July's Digital Humanities conference in Hamburg I mentioned that a conversation over twitter about museums and digital humanities lead to a lunch with @ericdmj, @clairey_ross, @briancroxall, @amyeetx where we discussed simple ways to help digital humanists get a sense of what can be learnt from museums on topics like digital projects, audience outreach, education and public participation. It turns out the Digital Humanities community is also interested in working more closely with museums, as demonstrated by the votes for point 3 of the Association for Computers and the Humanities (ACH)'s 'Next Steps' document, "to explore relationships w/ DH-sympathetic orgs operating beyond the academy (Museum Computer Network, Nat'l Council on Public History, etc)". At the request of ACH's Bethany Nowviskie (@nowviskie) and Stéfan Sinclair (@sgsinclair), Eric D. M. Johnson and I had been tossing around some ideas for concrete next steps and working up to asking people working at the intersection of GLAM and DH for their input.

However, last night a conversation on twitter about DH and museums (prompted by Miriam Posner's tweet asking for input on a post 'What are some challenges to doing DH in the library?') suddenly took off so I seized the moment by throwing the outline of the document Eric and I had been tinkering with onto Google docs. It was getting late in the UK so I tweeted the link and left it so anyone could edit it. I came back the next morning to find lots of useful and interesting comments and additions and a whole list of people who are interested in continuing the conversation.  Even better, people have continued to add to it today and it's already a good resource.  If you weren't online at that particular time it's easy to miss it, so this post is partly to act as a more findable marker for the conversation about museums, libraries, archives and the digital humanities.

Explaining the digital humanities to GLAMs

This definition was added to the document overnight.  If you're a GLAM person, does it resonate with you or does it need tweaking?

"The broadest definition would be 1) using digital technologies to answer humanities research questions, 2) studying born digital objects as a humanist would have studied physical objects, and or 3) using digital tools to transform what scholarship is by making it more accessible on the open web."

How can you get involved?

Off the top of my head…

  • Add your name to the list of people interested in keeping up with the conversation
  • Read through the suggestions already posted; if you love an idea that's already there, say so!
  • Read and share the links already added to the document
  • Suggest specific events where GLAM and DH people can mingle and share ideas/presentations
  • Suggest specific events where a small travel bursary might help get conversations started
  • Offer to present on GLAMs and DH at an event
  • Add examples of digital projects that bridge the various worlds
  • Add examples of issues that bridge the various worlds
  • Write case studies that address some of the issues shared by GLAMs and DH
  • Spread the word via specialist mailing lists or personal contacts
  • Share links to conference papers, journal articles, videos, podcasts, books, blog posts, etc, that summarise some of the best ideas in ways that will resonate with other fields
  • Consider attending or starting something like Decoding Digital Humanities to discuss issues in DH. (If you're in or near Oxford and want to help me get one started, let me know!)
  • Something else I haven't thought of…

I'm super-excited about this because everyone wins when we have better links between museums and digital humanities. Personally, I've spent a decade working in various museums (and their associated libraries and archives) and my PhD is in Digital Humanities (or more realistically, Digital History), and my inner geek itches to find an efficient solution when I see each field asking some of the same questions, or asking questions the other field has been working to answer for a while.  This conversation has already started to help me discover useful synergies between GLAMs and DH, so I hope it helps you too.

Update, November 2012: as a result of discussions around this document/topic, the Museums Computer Group (MCG) and the Association for Computers and the Humanities (ACH) worked together to create 5 bursaries from the ACH for tickets to the MCG's UK Museums on the Web conference.

Messiness, museums and methods: thoughts from #DH2012 so far…

I'm in Hamburg for the 2012 Digital Humanities conference.  The conference only officially started last night, but after two days of workshops and conversations I already feel like my brain is full, so this post is partly a brain dump to free up some space for new ideas.

The first workshop was one I ran on ‘Learning to play like a programmer: Web mash-ups and scripting for beginners’ – I've shared my slides and notes at that link, as well as links for people to find out more about starting with basic code and computational thinking and to keep learning.

The second workshop, Here and There, Then and Now – Modelling Space and Time in the Humanities, was almost a mini-conference in itself.  The wiki for the NeDIMAH – Space Time Working Group includes links to abstracts for papers presented at the workshop, which are also worth a look for pointers to interesting projects in the spatial humanities.  The day also include break-out sessions on Theory, Methods, Tools and Infrastructure

The session I chaired on Methods was a chance to think about the ways in which tools are instantiations of methods.  If the methods underlying tools aren't those of humanists, or aren't designed suitably for glorious but messy humanities data, are they suitable for humanities work? If they're not suitable, then what?  And if they're used anyway, how do humanists learn when to read a visualisation 'with a grain of salt' and distinguish the 'truthiness' of something that appears on a screen from the complex process of selecting and tidying sources that underlies it?  What are the implications of this new type of digital literacy for peer reviews of DH work (whether work that explicitly considers impact of digitality on scholarly practice, or work that uses digital content within more traditional academic frameworks)?  How can humanists learn to critique tool choice in the same way they critique choice of sources?  Humanists must be able to explain the methods behind the tools they've used, as they have such a critical impact on the outcomes. 

[Update: 'FairCite' is an attempt to create 'clear citation guidelines for digital projects that acknowledge the collaborative reality of these undertakings' for the Alliance of Digital Humanities Organizations.]
We also discussed the notion of academic publications designed so that participation and interaction is necessary to unlock the argument or narrative they represent, so that the reader is made aware of the methods behind the tools by participating in their own interpretive process.  How do we get to have 'interactive scholarly works' in academia – what needs to change to enable them?  How are they reviewed, credited, sustained?  And what can we learn from educators and museum people about active reading, participation and engagement?

Our group also came up with the idea of methods as a bridge between different experts (technologists, etc) and humanists, a place for common understanding (generated through the process of making tools?), and I got to use the phrase 'the siren's lure of the shiny tool', which was fun.  We finished on a positive note with mention of the DH Commons as a place to find a technologist or a humanist to collaborate with, but also to find reviewers for digital projects.

Having spent a few days thinking about messy data, tweets about a post on The inevitable messiness of digital metadata were perfectly timed.  The post quotes Neil Jeffries from the Bodleian Library, who points out:

we need to capture additional metadata that qualifies the data, including who made the assertion, links to differences of scholarly opinion, omissions from the collection, and the quality of the evidence. "Rather than always aiming for objective statements of truth we need to realise that a large amount of knowledge is derived via inference from a limited and imperfect evidence base, especially in the humanities," he says. "Thus we should aim to accurately represent the state of knowledge about a topic, including omissions, uncertainty and differences of opinion."

and concludes "messiness is not only the price we pay for scaling knowledge aggressively and collaboratively, it is a property of networked knowledge itself".  Hoorah!

What can the digital humanities learn from museums?

After a conversation over twitter, a few of us (@ericdmj, @clairey_ross, @briancroxall, @amyeetx) went for a chat over lunch.  Our conversation was wide-ranging, but one practical outcomes was the idea of a 'top ten' list of articles, blog posts and other resources that would help digital humanists get a sense of what can be learnt from museums on topics like digital projects, audience outreach, education and public participation.  Museum practitioners are creating spaces for conversations about failures, which popped up in the #DH2012 twitter stream.

So which conference papers, journal articles, blogs or blog posts, etc, would you suggest for a top ten 'get started in museums and the digital humanities' list?

[For further context, the Digital Humanities community is interested in working more closely with museums: see point 3 of the Association for Computers and the Humanities (ACH)'s 'Next Steps' document.

'Engaging digital audiences in museums' conference

A quick report and Storify summary from Wednesday's joint Museums Computer Group (MCG) and Digital Learning Network (DLNet) conference, 'Engaging digital audiences in museums', which was held on 11 July 2012 at the University of Manchester.  I'm the Chair of the MCG and was on the Programming Committee for this event so I make absolutely no claim to impartiality, but I thought it went really well – great speakers and workshop leaders, enthusiastic and friendly participants and a variety of formats that kept energy levels up during the day.

My notes are sketchier than usual as I was co-chairing some of the sessions and keeping an eye on the running of the event, so this is more of an impressionistic overview than a detailed report.  There are already a number of other posts out there, and we'll have the post from our official event blogger and illustrator up soon for more comprehensive accounts.

For the MCG, this event was experimental in a number of ways – in running an event with another practitioner organisation, in the venue, in running parallel workshops, buying in commercial wifi, and in devoting part of the day to an unconference – and I'm curious to know what response we get in the evaluation from the day.  (If you were there, our short feedback form is online.)

The event was designed to bring museum learning and technology staff together because we felt we were missing opportunities to benefit from each others skills and experience. I know technologists are grappling with measuring impact, and learning people with reaching new audiences in different ways – hopefully each group would have something to offer and something to learn, though it might mean seeing past each others jargon and understanding different views of the world. (This 'Interloper Report' and comments from MW2012 provide some insight into the potential.) We planned the day as a mixture of inspiring talks and opportunities to get stuck into conversation about topical issues. It was also a day for making connections so we'd included coffee breaks, lunch and the unconference so that people could find others interested in similar things or to put faces to names from the MCG and DLNet lists and social media.
The various tweets I've added to storify do a reasonable job of covering the day, but I've left out things like the QR code discussion. Other conversations about generic learning outcomes have taken on a life of their own – for example, Rhiannon's post 'Generic Learning Outcomes – friend or foe?' seeks to understand why non-learning people don't seem to like them.

I thought Nick Winterbotham's presentation of the Group for Education in Museums (GEM) 'self-evident truths' was interesting, and some of his points were picked up and retweeted widely:

  • Our heritage is not about things it is about people
  • Everyone has a right to know about and be at ease with heritage
  • Heritage embraces the past and present of all cultures
  • Heritage is essential as the cradle of everyone's tomorrow
  • Heritage encompasses all literature, science, technology, environments and arts
  • The multiple narratives of heritage deserve respect
  • Learning is an entitled journey, not a destination
  • Heritage learning is an entitlement for everyone
  • The development of heritage learning skills must be a perpetual excellence
  • Learning is not simply a justification for cultural spending, it is THE justification for cultural spending

Nick advocated for a world where no-one hesitates at taking a risk in learning, and said that we love art, digital culture because of how we feel about it, not what we know about it. He urged us to focus on how your audiences live, learn and love your subject matter; to acknowledge the intellectual generosity needed; and find the big idea that will transform your organisation.

Matthew Cock talked about the challenges of audiences, particularly around mobile. The three-pronged model for audiences in museums: attract -> engage -> impact.  He asked, when you see someone in a museum with a phone, what space are they in? Are they engaged, distracted, focused? Is it a sign of disrespect and disengagement or a sign of bonding with the group they're with? And how do you know?

He talked about the work Morris Hargreaves McIntyre had done to understand their audiences and their varying motivations for visiting: social – museums as enjoyable place to spend time with friends and family; intellectual – interested in knowledge; emotional – experience what the past was like; spiritual – creative stimulation, quiet contemplation, etc.  (See also MHM's Culture Segments report). How does this connect to using mobiles to engage people? People have different activities – chat, read, recording audio or photo, playing media back, share something via social media etc. Each fulfills a different need. The challenge is to match specific things you can do on a mobile with your motivations for visiting. He referred to Maslow's hierarchy of needs to think about the needs a museum satisfies in our lives and the experience economy.

People are seeking venues and events that engage them in a memorable (and authentic?) ways – we're shifting from buying lots of stuff to seeking unique and engaging experiences. The visitor wants to walk away with the engagement having effected a transformation (the impact point of the three-pronged model). Measuring that impact is really hard. Evaluation can look at lots of things but it's hard to understand the needs of our visitors and what works for them in this space.

Later I asked what Learning people like Nick could tell us technologists about measuring impact, but it seems like it's the holy grail for their field too. Nick did mention that we go from a stage of cognitive to affective impact over time after an experience, which is a good start for thinking about this.  Judging from the response on twitter, I'm not the only one who thinks that measuring the impact of a museum experience and understanding whether it's ephemeral or lifelong is one of the big tasks for museums right now.

John Coburn's presentation on the Hidden Newcastle app harked back to the buzz around storytelling
a few years ago, but it also resonated with conversations about the different types and purposes of museum websites – an app that's not about sharing collections or objects but about sharing compelling stories fits firmly in the 'messy middle'.  In this case, 'it's the story that creates the impact, not the object. The value of the object is as the source for the story'. I love that they wanted to create intrigue about the people and the times in which they lived and compel exploration.

It was a difficult choice but I popped into the 'tech on a budget' workshop where Shona Carnall and Greg Povey presented some interesting ways to use existing, readily available technologies to create interactive experiences.

I'll leave the detail of the other presentations to the storify below and other people's posts and skip to the unconference.  Because time was short we asked for session ideas and votes from the podium, rather than letting people write ideas and put their votes up on a shared board.  After the unconference we all gathered again to hear what had been discussed in each group. The summaries were:
  • Commercial side of commissioning cool things: reluctant to put a price on it, but UK has cultural expectations around free museums which makes it harder to charge. Digital is received as god given right, something that should be free. But how come the West End theatre is able to charge so much for a ticket? Museums providing paid-for entertainment not just a browsing experience. We pay for entertainment but we don't expect to be entertained in museums. 
  • Learning outcomes: friends or foe? Attitude is sometimes that learning outcomes are rubbish – decided generic learning outcomes (GLOs) are a really good thing. It's not about shoe-horning facts into everything or pure knowledge transfer – it's also about inspiration, experience, skills, wonderment. The wondrous Romans! Trying to change the stigma about what learning actually is, it's an experience as much as formal education. Maybe 'aims and objectives' a better term than 'learning outcomes'.
  • How do you evaluate wonderment – with difficulty. What is it? Element of surprise, something being visceral, physiological responses. Are adults too cynical for wonderment? 'Smiling Victorians' – challenge expectations. Imagine writing a budget to get iris recognition to measure wonder! Hard to measure or evaluate it but should always aspire to it.
  • Coherent experience, call to action in gallery to online with mobile in gallery: talked about pressure museums are under to introduce next tech, be whizzy, or is it addressing a real need? Can you piggyback on software that's already out there?
  • Reaching different audiences: particularly teenagers: find out what inspires them, tap into that. What are the barriers to engaging them? They're creative, maybe we should work with them to create digital offers, empower them. Apps for apps sake – under pressure to deliver them.
  • Big ideas: intellectual generosity. (Goodness! There was a long list of the characteristics MCG and DLNet would have if they were an animal or a tool…)  We are intricate explosions. Intricate – all the stuff we're talking about is detailed and a little fragile but explosive because the world will catch fire with what we're doing.
  • Failure confessionals: web content management systems – maybe simple is the way to go. Failure is a good thing, and at least we didn't screw up like the bankers.
  • Social media audiences: does it make sense just to have one FB, twitter, etc account per org? Keeping a brand together is good but it doesn't always make sense to lump all audience conversations into one channel.

And with the final thanks to the student volunteers, programme committee, unconference organisers and speakers (and particularly to Ade as local contact and Rhiannon as the tireless organiser that made it all happen), it was over.

We're already looking ahead to the MCG's Spring 2013 meeting, which may be an experimental 'distributed' meeting held in the same week or evening in different regional locations.  If you're interested in hosting a small-scale event with us somewhere in the UK, get in touch!  We're also thinking about themes for UK Museums on the Web 2012, so again, let us know if you have any ideas.

Drinking about museums: the Manchester edition, July 10

A few years ago the Museums Computer Group committee started inviting people attending our events to join us for drinks the night before. For locals and people who've travelled up the night before an event, it's a nice way to start to catch up with or meet people who are interested in technology in museums. These days people around the world are organising events under the #drinkingaboutmuseums label, so we thought we'd combine the two and have a #drinkingaboutmuseums in Manchester on Tuesday July 10, 2012. Come join us from 6:30pm at the Sandbar, 120 Grosvenor Street, Manchester M1 7HL.

And of course, the reason we're gathering – on Wednesday July 11, 2012, the MCG (@ukmcg) are running an event with the Digital Learning Network (@DLNet) on 'Engaging digital audiences in museums' in Manchester (tickets possibly still available at http://mcg-dlnet.eventbrite.com/ or follow the hashtag #EngageM on twitter) so we'll have a mixed crowd of museum technologists and educators. You're welcome to attend even if you're not going to the conference.

If you've got any questions, just leave a comment or @-mention me (@mia_out) on twitter. We'll also keep an eye on the #drinkingaboutmuseums tag. You can find out more about #drinkingaboutmuseums in my post about the June New York edition which saw 20-ish museum professionals gather to chat over drinks.

Drinking about museums: the New York edition, June 15

Inspired by Koven J. Smith and Kathleen Tinworth's 'Drinking About Museums' in Denver and Ed Rodley's version in Boston, we're drinking about museums (and libraries and archives) in New York this Friday (June 15, 2012), and you're invited!  Since I'm only in NYC for a week and still get confused about whether I'm heading uptown or downtown at any given time, Neal Stimler @nealstimler has kindly taken care of organising things.  If you're interested in coming, let him know so you can grab his contact details and we know to keep an eye out for you.
We're heading to k2 Friday night at the Rubin Museum of Art, 150 W. 17 St., NYC 10011.  We'll be there from 6:30 until closing at 10pm.  The table is booked for Mia Ridge, and we should have enough room that you can just turn up and grab a seat.  It's free entry to the gallery from 6-10:00 p.m and the K2 Lounge serves food.

If you've got any questions, just leave a comment or @-mention me (@mia_out) on twitter.  We'll also keep an eye on the #drinkingaboutmuseums tag.